How much is too much??

Dice, Dice, everywhere, but not a drop to drink. Any real D&D player should have atleast 20 sets right? I myself have a good sized box, for the dice i don't use. plus two dice bags i always bring to the game with me. One bag with the mini set i'm currently using and one with my "good" dice for emergancy use.
 

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Just checking but is it just your "best D20" that has to be kept under the "power pyramid" when not in use or all of your 'game dice'?

I've never been sure on this one.

Also which motivational tapes do you play to your dice between games?

I'm having a lot of success with "Seeds Of Greatness by Denis Waitley", I just wondered what other people have tried.
 
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Just checking but is it just your "best D20" that has to be kept under the "power pyramid" when not in use or all of your 'game dice'?

My best d20 is a cobalt blue koplow that counts to ten twice, i colored the high numbers red, it never fails!

Oh, wait that wasn't a geek test was it?:(
 

A couple years ago my dice collection was lost to me. My originals from the red box (which were all pitted with overuse), the tiny dice from the mid eighties, even my oversized dice from the late 90's. It was a bad time.

After the bad I have not been able to hold on to more then one full set at a time. One set was given to me, and it did poorly (it was subsequently "forgotten" at a friends house). My new set has a feeling of true randomness, or I just have not determined its personality fully.

I have found that 1 of each, plus a total of 5 six siders works well for me. Though a character may demand more then one. A wizard may demand an extra d4, or a cleric a d8.

I miss the big dice collection at times, however. :(
 

You can NEVER have enough dice. *Gibbers madly in the corner.*

I have loads of dice, mainly because I lose D4's through the cracks in reality and so I buy a new set to compensate.
Saying that though, I have one set that is my favourite, the rest are for players if they forget their own.
 

I think you have enough dice when you can cast the spells used by most characters without rerolling, or roll all your attacks at once- including haste - with matching damage dice.

Therefore, I should have 5d4 for magic missile, at least 10d6 for fireball type spells or sneak attacks, 5d8 for searing light, holy smite, or damage rolls, etc. Once you get enough dice to properly handle almost any character class's abilities, then it might be a good idea to stop buying, unless you want to have expendable dice for loaning to other players.

At higher levels, this can get rather annoying. For example, spells like Horrid Wilting with caps at 20 or more d8s might get expensive. However, I think it takes forever when Hasted casters have to reroll a few dice for each spell they cast, and of course the laws of Murphy and gaming dictate that some of the dice are going to fall off the table and waste more time. Even people who don't really know what to go can finish a turn faster than a hasted wizard that needs a to reroll to finish each spell.
 

I just never get to roll enough dice in a session to determine their personality.

I suppose I could sit around and roll them in my spare time, get to know them a little better, but as everyone knows, the dice just play possum if they know they're not being used in an actual game. They'll roll 20's all day when it doesn't count, but the first time you need a saving throw from some beholder's disintegration blast, out comes the 1.

Of course, MY personality dictates that I get screwed, frequently. I wish I could blame it on the dice.


Wulf
 

Wulf Ratbane said:

Of course, MY personality dictates that I get screwed, frequently. I wish I could blame it on the dice.


Wulf

It helps that all of us players have taken a level in Fatespinner from T&B. The players, NOT the characters. :)

As for buying dice, my wife *encourages* me to buy cool dice. One of the advantages of being married to a math teacher...
 

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