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How much land for new Noble ?
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<blockquote data-quote="S'mon" data-source="post: 2262759" data-attributes="member: 463"><p>The 1/6 figure I use comes AIR from ancient Greece (I did ancient history in secondary school), it gives reasonable results. I'm assuming that 1sp/day for a lone adult really is a subsistence wage as in DMG, ie people at that wage are virtually untaxable because they'd starve. Having family of 5 produce 5sp/day 15gp/month and 2.5gp of that (5sp/person) go in tax I find works well as an average tax level in a presumably fairly contented realm, I'd allow crushing taxation of 1gp/person/month = 5gp/family, or 1/3 of all production, before it went into starvation. I'm a bit sceptical of the 50% taxation figure for villeins, I suspect it depends largely on how you quantify eg working on the lord's fields. I've pretty much excluded that sort of non-pecuniary feudal service from my model on the basis that at most it provides enough food to maintain the inhabitants of the castle, not a surplus that can be sold for new armour, weapons and the stuff players care about. The D&D Rules Companion/Cyclopedia suggests 2sp/person/month tax + typically 2-8 sp/month resource income plus 2gp/person/month 'service' income of this kind. I find this a bit high given how cheap it is to hire soldiers in D&D.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2262759, member: 463"] The 1/6 figure I use comes AIR from ancient Greece (I did ancient history in secondary school), it gives reasonable results. I'm assuming that 1sp/day for a lone adult really is a subsistence wage as in DMG, ie people at that wage are virtually untaxable because they'd starve. Having family of 5 produce 5sp/day 15gp/month and 2.5gp of that (5sp/person) go in tax I find works well as an average tax level in a presumably fairly contented realm, I'd allow crushing taxation of 1gp/person/month = 5gp/family, or 1/3 of all production, before it went into starvation. I'm a bit sceptical of the 50% taxation figure for villeins, I suspect it depends largely on how you quantify eg working on the lord's fields. I've pretty much excluded that sort of non-pecuniary feudal service from my model on the basis that at most it provides enough food to maintain the inhabitants of the castle, not a surplus that can be sold for new armour, weapons and the stuff players care about. The D&D Rules Companion/Cyclopedia suggests 2sp/person/month tax + typically 2-8 sp/month resource income plus 2gp/person/month 'service' income of this kind. I find this a bit high given how cheap it is to hire soldiers in D&D. [/QUOTE]
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