Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How much land for new Noble ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 2264135" data-attributes="member: 30001"><p>Yea, we agree on that. I think I'm clear on what you were saying now - that there were certain individuals that escaped taxes so that the average would not be 50%. I was thinking of the obligation of yeoman to maintain arms and armor that would balance out against their freedoms with regards to not having to work the lord's fields and such. But what you're saying is that the % paid in taxes is tied to custom and agreement rather than free/unfree status, which agrees with what I've read.</p><p> </p><p>So from what I can tell, you're suggesting that manor income be derived in a sort of "backwards" way. Figure out what a manor needs to break even and figure from there. Make d20 rolls against a reeve's or bailiff's skill check. I suppose a DM needs to make a list of what he thinks are manorial expenses and figure the income from there.</p><p> </p><p>I've read dozens of books about the two-three field system and the other details of medieval economics until my eyes glazed over (which is quickly). Just last night I skimmed a used book I recently purchased on "social and economic history" of medieval Europe. The chapter on the manorial system says - "we basically don't know how much money these guys made from their manors". Disappointing from a game perspective. And surprising, considering all of the "manorial rolls" that are supposedly available with this information. I've seen the information in these rolls reproduced within books, but I've never seen a "big picture" analysis of just what people were spending and what they were making. About all I know is that peasants were drinking a gallon of beer a day. Hmmm.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2264135, member: 30001"] Yea, we agree on that. I think I'm clear on what you were saying now - that there were certain individuals that escaped taxes so that the average would not be 50%. I was thinking of the obligation of yeoman to maintain arms and armor that would balance out against their freedoms with regards to not having to work the lord's fields and such. But what you're saying is that the % paid in taxes is tied to custom and agreement rather than free/unfree status, which agrees with what I've read. So from what I can tell, you're suggesting that manor income be derived in a sort of "backwards" way. Figure out what a manor needs to break even and figure from there. Make d20 rolls against a reeve's or bailiff's skill check. I suppose a DM needs to make a list of what he thinks are manorial expenses and figure the income from there. I've read dozens of books about the two-three field system and the other details of medieval economics until my eyes glazed over (which is quickly). Just last night I skimmed a used book I recently purchased on "social and economic history" of medieval Europe. The chapter on the manorial system says - "we basically don't know how much money these guys made from their manors". Disappointing from a game perspective. And surprising, considering all of the "manorial rolls" that are supposedly available with this information. I've seen the information in these rolls reproduced within books, but I've never seen a "big picture" analysis of just what people were spending and what they were making. About all I know is that peasants were drinking a gallon of beer a day. Hmmm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much land for new Noble ?
Top