Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How much land for new Noble ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 2265075" data-attributes="member: 30001"><p>AFAIK two big taxes that we are used to in the modern world that are missing in the medieval are the sales tax and the payroll tax. The wagon full of goods is taxed as it comes through the town gates, and not based on each item actually sold.</p><p> </p><p>Both types of taxes probably would require a level of record-keeping not known to medieval folks. Things like payroll tax are made up in other areas, forced labor for example. So instead of taxing a serf on what he's earned somewhere else, the lord simply requires that the serf work from him a few days out of the month.</p><p> </p><p></p><p> </p><p>Neither does Gizmo the DM in most cases <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p></p><p> </p><p>The rulers in your campaign must love the PCs. The right to build fortifications and private armies was very heavily regulated during historical periods. The last thing a king wants to do is have to lay siege to some super-fortress that an ambitious adventurer has created in an outlying province. And the army he would bring to the siege would be further reduced in size by the loss of the very taxes that the ruler was using to subsidize the outlaw adventurer's fortress. Well - as I said - your rulers are braver than mine. Mine typically don't trust the PCs once they're out of bowshot.</p><p> </p><p></p><p> </p><p>I agree that it is sensible not to get in too deep. What I'm looking for with economics in general is a result that makes sense to all parties. A suit of platemail should be created in a reasonable amount of time for a reasonable amount of money. The amount of goods sold in town should have a reasonable correspondance to the taxes collected by a lord. PCs can be involved in this process at a variety of places - craft checks and collecting money from their property in the two cases I gave. I would like a sensible system that ties this all together - so that a smith doesn't make a 500 gp profit from a suit of armor, or a knight of a small manor can't field a 1000 soldier army.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2265075, member: 30001"] AFAIK two big taxes that we are used to in the modern world that are missing in the medieval are the sales tax and the payroll tax. The wagon full of goods is taxed as it comes through the town gates, and not based on each item actually sold. Both types of taxes probably would require a level of record-keeping not known to medieval folks. Things like payroll tax are made up in other areas, forced labor for example. So instead of taxing a serf on what he's earned somewhere else, the lord simply requires that the serf work from him a few days out of the month. Neither does Gizmo the DM in most cases :) The rulers in your campaign must love the PCs. The right to build fortifications and private armies was very heavily regulated during historical periods. The last thing a king wants to do is have to lay siege to some super-fortress that an ambitious adventurer has created in an outlying province. And the army he would bring to the siege would be further reduced in size by the loss of the very taxes that the ruler was using to subsidize the outlaw adventurer's fortress. Well - as I said - your rulers are braver than mine. Mine typically don't trust the PCs once they're out of bowshot. I agree that it is sensible not to get in too deep. What I'm looking for with economics in general is a result that makes sense to all parties. A suit of platemail should be created in a reasonable amount of time for a reasonable amount of money. The amount of goods sold in town should have a reasonable correspondance to the taxes collected by a lord. PCs can be involved in this process at a variety of places - craft checks and collecting money from their property in the two cases I gave. I would like a sensible system that ties this all together - so that a smith doesn't make a 500 gp profit from a suit of armor, or a knight of a small manor can't field a 1000 soldier army. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much land for new Noble ?
Top