Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How much land for new Noble ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 2266857" data-attributes="member: 9254"><p>Special case. The party's lands are adjacent to a massive swamp in the heart of the kingdom filled with monsters. The swamp is too big to drain so there's a 10-15 mile "high risk" zone around the swamp that hasn't been worth inhabiting despite being quite good land. The players are on good terms with the dominant race and have been granted lands right on the border of the swamp. Assuming these new settlements don't get wiped out, the king will begin expanding into that "high risk" zone, keeping the PCs as a buffer. The PCs lands are relatively small, only about 300 acres each with roughly a third of it swamp land. </p><p></p><p>I've also only given them a "thanedom" instead of a perpetual grant, so right now the lands revert to the kingdom on their death. (And adventurers have a horrible life expectancy). The duke over the area has taken the opportunity to use this as a dumping ground for some of the more problematic peasants, alchoholics and shirkers in particular since there's no ready ale supply and there's plenty of opportunities for "accidents" when the other peasants get tired of the shirkers. It's less of an administrative headache and it's technically a "step up" since they'll be assigned larger plots. </p><p></p><p>The players are funding the road building, assarting of fields, building wells, drainage, barns, and simple fortifications on their dime. The tax discount doesn't even come into play unless they get the farms up and producing in the 5 years they have to recoup. </p><p></p><p>Tax "incentive" really is the word. I really don't think they'll recoup their initial investment in less than 5 years and most likely it will take 10 since they aren't particularly aggressive about this. (The paladin's the exception; he's the only one with the organization skills and highly focused Followers. He's going to be profitable in 3 years but it's a little easier for a Duke to sleep when there's a paladin in charge.)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2266857, member: 9254"] Special case. The party's lands are adjacent to a massive swamp in the heart of the kingdom filled with monsters. The swamp is too big to drain so there's a 10-15 mile "high risk" zone around the swamp that hasn't been worth inhabiting despite being quite good land. The players are on good terms with the dominant race and have been granted lands right on the border of the swamp. Assuming these new settlements don't get wiped out, the king will begin expanding into that "high risk" zone, keeping the PCs as a buffer. The PCs lands are relatively small, only about 300 acres each with roughly a third of it swamp land. I've also only given them a "thanedom" instead of a perpetual grant, so right now the lands revert to the kingdom on their death. (And adventurers have a horrible life expectancy). The duke over the area has taken the opportunity to use this as a dumping ground for some of the more problematic peasants, alchoholics and shirkers in particular since there's no ready ale supply and there's plenty of opportunities for "accidents" when the other peasants get tired of the shirkers. It's less of an administrative headache and it's technically a "step up" since they'll be assigned larger plots. The players are funding the road building, assarting of fields, building wells, drainage, barns, and simple fortifications on their dime. The tax discount doesn't even come into play unless they get the farms up and producing in the 5 years they have to recoup. Tax "incentive" really is the word. I really don't think they'll recoup their initial investment in less than 5 years and most likely it will take 10 since they aren't particularly aggressive about this. (The paladin's the exception; he's the only one with the organization skills and highly focused Followers. He's going to be profitable in 3 years but it's a little easier for a Duke to sleep when there's a paladin in charge.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much land for new Noble ?
Top