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General Tabletop Discussion
*Dungeons & Dragons
How Much Lore is Enough?
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<blockquote data-quote="drjones" data-source="post: 6389990" data-attributes="member: 62944"><p>What are you afraid your players will take you to court because your kobolds didn't act like the ones in the book? Anyone can get as crazy as they want with their setting even the stats in the book can be completely ignored if you want. The MM is there for people who don't want to make up their own stats and want to be inspired with cool ideas about the monsters to wrap their stories around. If that is not something you want because you don't want the 'Man' dictating how your monsters behave just don't buy it.</p><p></p><p>I just listened to the podcast talking about its construction and the author made a good point that if you just want to kill monsters computer games do a much better job of that but where RPGs shine is in story and interesting worlds, things that would cost hundreds of millions to put in a viddie game with the level of creativity that a teenager can write into an adventure in an afternoon. This book is providing concrete hooks for story that people who are not expert writers can use. That's hugely valuable even if it's not what you personally want.</p></blockquote><p></p>
[QUOTE="drjones, post: 6389990, member: 62944"] What are you afraid your players will take you to court because your kobolds didn't act like the ones in the book? Anyone can get as crazy as they want with their setting even the stats in the book can be completely ignored if you want. The MM is there for people who don't want to make up their own stats and want to be inspired with cool ideas about the monsters to wrap their stories around. If that is not something you want because you don't want the 'Man' dictating how your monsters behave just don't buy it. I just listened to the podcast talking about its construction and the author made a good point that if you just want to kill monsters computer games do a much better job of that but where RPGs shine is in story and interesting worlds, things that would cost hundreds of millions to put in a viddie game with the level of creativity that a teenager can write into an adventure in an afternoon. This book is providing concrete hooks for story that people who are not expert writers can use. That's hugely valuable even if it's not what you personally want. [/QUOTE]
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