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How much magic do you have in your game?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8178054" data-attributes="member: 6704184"><p>Common just means that seeing it isn't a huge deal. A common magic item is somewhere in the rarity range of a home refrigerator in the 40's in some worlds, more like the 1910's in others. Far from ubiquitous, but not shocking to see.</p><p></p><p>Uncommon just means it's not a big deal to give it to a low level character. Trying to tie it necessarily to anything meaningful to the rest of the world is folly, IMO. </p><p></p><p>As for spell levels, I'd say 4th.</p><p></p><p>Firstly, a magic item that just casts a 3rd level spell once a day is, per the DMG magic item crafting guidelines, an uncommon item. </p><p></p><p>Second, the spells that sort of define magic in dnd are mostly 3rd or lower, IME. </p><p></p><p>My preference is for the world to be fairly magical. If you go into the forest, you can find some talking animals, fairies, etc. It's not uncommon for a family to have a few domovoi who clean their home and help with chores in exchange for milk and honey. There is folk magic that isn't especially helpful to PCs that is pretty common, powered by social ritual and the sort of spirit of a community, well lived in homes have Thresholds that make it hard for magical creatures and spirits to enter or project power into the home. That sort of stuff.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8178054, member: 6704184"] Common just means that seeing it isn't a huge deal. A common magic item is somewhere in the rarity range of a home refrigerator in the 40's in some worlds, more like the 1910's in others. Far from ubiquitous, but not shocking to see. Uncommon just means it's not a big deal to give it to a low level character. Trying to tie it necessarily to anything meaningful to the rest of the world is folly, IMO. As for spell levels, I'd say 4th. Firstly, a magic item that just casts a 3rd level spell once a day is, per the DMG magic item crafting guidelines, an uncommon item. Second, the spells that sort of define magic in dnd are mostly 3rd or lower, IME. My preference is for the world to be fairly magical. If you go into the forest, you can find some talking animals, fairies, etc. It's not uncommon for a family to have a few domovoi who clean their home and help with chores in exchange for milk and honey. There is folk magic that isn't especially helpful to PCs that is pretty common, powered by social ritual and the sort of spirit of a community, well lived in homes have Thresholds that make it hard for magical creatures and spirits to enter or project power into the home. That sort of stuff. [/QUOTE]
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How much magic do you have in your game?
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