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How much magic do you have in your game?
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<blockquote data-quote="tetrasodium" data-source="post: 8178890" data-attributes="member: 93670"><p>You can try to explain, but it sounds a lot like we are talking about two entirely different things. d&d is a game based on the probability of dice with different number of faces. Those dice are given modifiers based on things like attributes class abilities feats & so on. The engine & math of 5e are based on the assumption that the modifiers from feats & magic items will always be zero. The same holds rue about things like race/class design assuming that there will never be additional abilities or powers from feats or magic items. </p><p></p><p>In both 3.5 & 4e both feats and magic items were assumed part of all those calculations. Your position that the math of 5e assuming no feats & no magic items somehow making it easier to make magic items is like saying a pure electric vehicle like a tesla is easier to pump gasoline into than a hybrid electric vehicle like a nissan leaf that actually has a gas tank. There are likely a great many things that a pure electric vehicle makes easier than a hybrid but filling the tank with gasoline is not one because filling any part of it with gasoline is likely to cause damage ranging from minor decay of paint/plastic/etc to things like catastrophic fire due to a lack of any designspace for gasoline.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8178890, member: 93670"] You can try to explain, but it sounds a lot like we are talking about two entirely different things. d&d is a game based on the probability of dice with different number of faces. Those dice are given modifiers based on things like attributes class abilities feats & so on. The engine & math of 5e are based on the assumption that the modifiers from feats & magic items will always be zero. The same holds rue about things like race/class design assuming that there will never be additional abilities or powers from feats or magic items. In both 3.5 & 4e both feats and magic items were assumed part of all those calculations. Your position that the math of 5e assuming no feats & no magic items somehow making it easier to make magic items is like saying a pure electric vehicle like a tesla is easier to pump gasoline into than a hybrid electric vehicle like a nissan leaf that actually has a gas tank. There are likely a great many things that a pure electric vehicle makes easier than a hybrid but filling the tank with gasoline is not one because filling any part of it with gasoline is likely to cause damage ranging from minor decay of paint/plastic/etc to things like catastrophic fire due to a lack of any designspace for gasoline. [/QUOTE]
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