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How much magic do you have in your game?
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<blockquote data-quote="dave2008" data-source="post: 8179150" data-attributes="member: 83242"><p>OK, I will try.</p><p></p><p>Agreed</p><p></p><p>I agree with the idea the math of 5e is based on no magic items, but I don't know that I agree with it about feats. But that is not really relevant to a discussion about magic items. However I would say the engine is the DM (and this is actually important). Regardless, just because the foundational assumption assumes no magic items, doesn't it mean it breaks with magic items. In fact, as I have stated previously, it makes magic items more exciting.</p><p></p><p>There are 2 things at work here.</p><p>1) In 4e (and from what your saying 3e) you needed magic items to keep up. Thus they become a required item the feel inherently less special. If it something you need, it isn't really an extra benefit. It isn't a wonderous magical item, it is a +2 to me Reflex or whatever that I need to fight level 20 monsters. In 5e, a magic item has serious mechanical benefits that make it feel special</p><p>2) With the limits of requirements the # bonus removed in 5e we are free to make magic items that just do cool things and they are still great to have. I don't it to be a +1 or +3 item mechanically do it can do other fun things and I don't feel cheated.</p><p></p><p>Yes, horrible idea. See #1 above.</p><p></p><p>That is a horrible analogy. Putting gasoline in a tesla does nothing for the car. Every magic item I give or make for 5e makes the game that much more exciting. It is akin to adding additional electrical motors to the tesla, not pouring gasoline in it (my analogy is bad too, but more accurate than yours for sure). Every time you add a magic item in 5e it is something amazing precisely because it is outside the bounds of the base math. And because I am not restricted by a math requirement I can provide or design whatever magic item I want. I am limited only by my imagination, not the system math.</p><p></p><p>Did that explain my viewpoint? I want to be clear that I don't think your opinion is wrong, but it is wrong for me (and my group). I found it very difficult to design magic items in 4e because I felt like there was such a tight narrow window they could be designed in. In 5e, anything goes and love it.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8179150, member: 83242"] OK, I will try. Agreed I agree with the idea the math of 5e is based on no magic items, but I don't know that I agree with it about feats. But that is not really relevant to a discussion about magic items. However I would say the engine is the DM (and this is actually important). Regardless, just because the foundational assumption assumes no magic items, doesn't it mean it breaks with magic items. In fact, as I have stated previously, it makes magic items more exciting. There are 2 things at work here. 1) In 4e (and from what your saying 3e) you needed magic items to keep up. Thus they become a required item the feel inherently less special. If it something you need, it isn't really an extra benefit. It isn't a wonderous magical item, it is a +2 to me Reflex or whatever that I need to fight level 20 monsters. In 5e, a magic item has serious mechanical benefits that make it feel special 2) With the limits of requirements the # bonus removed in 5e we are free to make magic items that just do cool things and they are still great to have. I don't it to be a +1 or +3 item mechanically do it can do other fun things and I don't feel cheated. Yes, horrible idea. See #1 above. That is a horrible analogy. Putting gasoline in a tesla does nothing for the car. Every magic item I give or make for 5e makes the game that much more exciting. It is akin to adding additional electrical motors to the tesla, not pouring gasoline in it (my analogy is bad too, but more accurate than yours for sure). Every time you add a magic item in 5e it is something amazing precisely because it is outside the bounds of the base math. And because I am not restricted by a math requirement I can provide or design whatever magic item I want. I am limited only by my imagination, not the system math. Did that explain my viewpoint? I want to be clear that I don't think your opinion is wrong, but it is wrong for me (and my group). I found it very difficult to design magic items in 4e because I felt like there was such a tight narrow window they could be designed in. In 5e, anything goes and love it. [/QUOTE]
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How much magic do you have in your game?
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