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How much magic do you have in your game?
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<blockquote data-quote="tetrasodium" data-source="post: 8179406" data-attributes="member: 93670"><p>That's a mighty big goalpost shift from answering <a href="https://www.enworld.org/goto/post?id=8178818" target="_blank">the question</a> of how a system designed with the assumption of zero magic items makes you "more free" to give magic items. Over the course of doing that you <a href="https://www.enworld.org/threads/how-much-magic-do-you-have-in-your-game.677771/post-8179150" target="_blank">questioned</a> the objective fact of feats being optional per phb even though it's a detail wotc likes to <a href="https://www.belloflostsouls.net/2020/02/dd-the-top-feats-reveal-some-surprising-things-about-the-average-player.html" target="_blank">brag about</a> in twitch streams & youtube. You admitted in <a href="https://www.enworld.org/threads/how-much-magic-do-you-have-in-your-game.677771/post-8178901" target="_blank">this post</a> that you further expand the designspace to +1 +2 or even +3 available for magic items to fill by not allowing players to improve their attributes when an ASI is available. To top it all off you reacted to "I think we are talking about two entirely different things" by detailing the way it makes you feel more free to add magic items to 5e due to the assumption of +0.. now as much as +3 due to your houserules putting players far behind the curve) you explained that it's because magic items feel really magical. </p><p></p><p> You can't simply "add" additional electric motors to an electric car because the transmission & drivetrain aren't designed to accommodate them as a drop in thing without replacing & modifying parts of that tesla. Your houserules are the equivalent of clanging those parts. Using the tesla analogy people were talking about how slow recharge time was a negative for a pure EV tesla over a hybrid EV like a leaf & you jumped in claiming it's a strength, asserted you weren't talking about a different topic, & explained how you let it charge while your at work so you don't need to stop for gas. It's fine that you like magic items feeling more magical & that could even be considered a strength of 5e's decision to bake +0 from magic items into the math assumptions, but it's an entirely different point.</p><p></p><p>The magic items you wanted were always & still there. They are called artifacts & you were always free to do things like give out a +5 holy avenger instead of +N attrib gear & a smaller bonus weapon. The point of body slots in 3.5 was not to fill them all, which would be an an exceedingly difficult goal & rather strange to attempt for the similar reasons to you don't see many warlocks or wizards fighting over gauntlets of ogre when a fighter/barbarian/etc goes "ooooooo" at the find. Body slots were a safety net for the GM that helped ensure magic item churn rather than "does an enhancement bonus shirt of+2 strength stack with gauntlets of ogre power +2"... Those two would not stack as they are both the same bonus type.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8179406, member: 93670"] That's a mighty big goalpost shift from answering [URL='https://www.enworld.org/goto/post?id=8178818']the question[/URL] of how a system designed with the assumption of zero magic items makes you "more free" to give magic items. Over the course of doing that you [URL='https://www.enworld.org/threads/how-much-magic-do-you-have-in-your-game.677771/post-8179150']questioned[/URL] the objective fact of feats being optional per phb even though it's a detail wotc likes to [URL='https://www.belloflostsouls.net/2020/02/dd-the-top-feats-reveal-some-surprising-things-about-the-average-player.html']brag about[/URL] in twitch streams & youtube. You admitted in [URL='https://www.enworld.org/threads/how-much-magic-do-you-have-in-your-game.677771/post-8178901']this post[/URL] that you further expand the designspace to +1 +2 or even +3 available for magic items to fill by not allowing players to improve their attributes when an ASI is available. To top it all off you reacted to "I think we are talking about two entirely different things" by detailing the way it makes you feel more free to add magic items to 5e due to the assumption of +0.. now as much as +3 due to your houserules putting players far behind the curve) you explained that it's because magic items feel really magical. You can't simply "add" additional electric motors to an electric car because the transmission & drivetrain aren't designed to accommodate them as a drop in thing without replacing & modifying parts of that tesla. Your houserules are the equivalent of clanging those parts. Using the tesla analogy people were talking about how slow recharge time was a negative for a pure EV tesla over a hybrid EV like a leaf & you jumped in claiming it's a strength, asserted you weren't talking about a different topic, & explained how you let it charge while your at work so you don't need to stop for gas. It's fine that you like magic items feeling more magical & that could even be considered a strength of 5e's decision to bake +0 from magic items into the math assumptions, but it's an entirely different point. The magic items you wanted were always & still there. They are called artifacts & you were always free to do things like give out a +5 holy avenger instead of +N attrib gear & a smaller bonus weapon. The point of body slots in 3.5 was not to fill them all, which would be an an exceedingly difficult goal & rather strange to attempt for the similar reasons to you don't see many warlocks or wizards fighting over gauntlets of ogre when a fighter/barbarian/etc goes "ooooooo" at the find. Body slots were a safety net for the GM that helped ensure magic item churn rather than "does an enhancement bonus shirt of+2 strength stack with gauntlets of ogre power +2"... Those two would not stack as they are both the same bonus type. [/QUOTE]
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