Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How much magic do you have in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8179428" data-attributes="member: 83242"><p>I simply tried to explain why I find 5e easier to design magic items for than 4e (and by extension 3e). I certainly didn't try to shift the goal posts. That was the goal I was going for the whole time (explaining why I prefer 0 magic item assumption), where you trying to shoot for something else.</p><p></p><p>It is also possible I've just done a piss-poor job of explaining.</p><p></p><p>I did not question if feats where optional. I was questioning whether or not their inclusion <u>actually </u>made 0 difference from math standpoint. I personally don't know, but I have seen some say feats (or some feats) give you a numbers advantage. But I also said that was relevant to a discussion about magic items so I am not sure why your bringing it up.</p><p></p><p>Another misunderstanding. I just meant they cannot select a +2 ASI. The can improve their attributes with feats that provide a +1 benefit and since we allow all UA feats, we have quite a few that do that. Regardless that is independent of having the space to design magic items, IMO.</p><p></p><p>As I pointed out, our characters are not necessarily behind the + curve. Some, if not all, have maxed primary stats. But to be honest, I don't think that really maters. You don't have to mechanical superiority for 5e to work wonderfully.</p><p></p><p>Also, because I don't have to assume magic weapons, when I make, or give, a magic weapon - it doesn't need to have a +1, 2, or 3 at all. I think I mentioned our group currently maxes out at +1 items (may have been in a different thread), so it is not like I am filling the supposed "behind the curve" gap with magic items. What I do with magic items is give them interesting properties, not ever escalating numbers. That is possible because the math of 5e doesn't assume I have to have a +3 weapon at lvl 15 (our current level).</p><p></p><p>Do I think we play 5e differently. Yes. So in that respect I guess you could say we are playing differently, I just wouldn't go so far as to say: "two entirely different things," but that is just semantics really.</p><p></p><p>The tesla analogy is horrible, I am not even going to try to engage with it further and I shouldn't have the first time. My apologies for continue down that line of explanation.</p><p></p><p>Sure, but their is a psychology of needing to fill a requirement in 3/4e that 5e free me personally from. And as I mentioned above, because I don't have to give a +3 weapon at level 15 in 5e, I can instead design a sword that is only +1, or no bonus to hit, and give it other interesting properties.</p><p></p><p>Again, I didn't play 3.5e, but it was somewhat similar in 4e. IIRC. I've never given out enough magic items for it to be an issue though. Same with attunement in 5e.</p><p></p><p>One of the best things about 5e, IMO, is that since there is 0 assumption of magic items. Then I don't need to hand them out, but when I do it is special. That really isn't possible in a system like 3/4e where you have to have magic items to keep with the monsters.</p><p></p><p>Listen, I've acknowledge that your viewpoint is correct from your perspective, I wish you could step back and acknowledge my viewpoint too. But maybe that is to much to ask of an internet web forum. There isn't one correct answer.</p><p></p><p>For an example: Here is a sword one of our lvl 15 fighters has;</p><p></p><table style='width: 100%'><tr><th>Whispering Sword</th></tr><tr><td><em>Weapon (longsword), requires attunement</em></td></tr><tr><td><em>The whispering sword communicates with you telepathically, telling you when enemies are near, when to strike, and when to defend.</em></td></tr><tr><td>You gain a +1 bonus to attack rolls made with this sword, Additionally, when you hit a target with this sword you deal an extra die of damage of the weapon's type.<br /> <br /> While wielding this sword you cannot be surprised.<br /> <br /> While wielding this sword you can use a reaction to add your proficiency modifier to your AC against one attack that would hit you.</td></tr></table><p></p><p>This was made early on. Now I would probably have remove the +1 benefit. It simply isn't needed, IMO.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8179428, member: 83242"] I simply tried to explain why I find 5e easier to design magic items for than 4e (and by extension 3e). I certainly didn't try to shift the goal posts. That was the goal I was going for the whole time (explaining why I prefer 0 magic item assumption), where you trying to shoot for something else. It is also possible I've just done a piss-poor job of explaining. I did not question if feats where optional. I was questioning whether or not their inclusion [U]actually [/U]made 0 difference from math standpoint. I personally don't know, but I have seen some say feats (or some feats) give you a numbers advantage. But I also said that was relevant to a discussion about magic items so I am not sure why your bringing it up. Another misunderstanding. I just meant they cannot select a +2 ASI. The can improve their attributes with feats that provide a +1 benefit and since we allow all UA feats, we have quite a few that do that. Regardless that is independent of having the space to design magic items, IMO. As I pointed out, our characters are not necessarily behind the + curve. Some, if not all, have maxed primary stats. But to be honest, I don't think that really maters. You don't have to mechanical superiority for 5e to work wonderfully. Also, because I don't have to assume magic weapons, when I make, or give, a magic weapon - it doesn't need to have a +1, 2, or 3 at all. I think I mentioned our group currently maxes out at +1 items (may have been in a different thread), so it is not like I am filling the supposed "behind the curve" gap with magic items. What I do with magic items is give them interesting properties, not ever escalating numbers. That is possible because the math of 5e doesn't assume I have to have a +3 weapon at lvl 15 (our current level). Do I think we play 5e differently. Yes. So in that respect I guess you could say we are playing differently, I just wouldn't go so far as to say: "two entirely different things," but that is just semantics really. The tesla analogy is horrible, I am not even going to try to engage with it further and I shouldn't have the first time. My apologies for continue down that line of explanation. Sure, but their is a psychology of needing to fill a requirement in 3/4e that 5e free me personally from. And as I mentioned above, because I don't have to give a +3 weapon at level 15 in 5e, I can instead design a sword that is only +1, or no bonus to hit, and give it other interesting properties. Again, I didn't play 3.5e, but it was somewhat similar in 4e. IIRC. I've never given out enough magic items for it to be an issue though. Same with attunement in 5e. One of the best things about 5e, IMO, is that since there is 0 assumption of magic items. Then I don't need to hand them out, but when I do it is special. That really isn't possible in a system like 3/4e where you have to have magic items to keep with the monsters. Listen, I've acknowledge that your viewpoint is correct from your perspective, I wish you could step back and acknowledge my viewpoint too. But maybe that is to much to ask of an internet web forum. There isn't one correct answer. For an example: Here is a sword one of our lvl 15 fighters has; [TABLE] [TR] [TH]Whispering Sword[/TH] [/TR] [TR] [TD][I]Weapon (longsword), requires attunement[/I][/TD] [/TR] [TR] [TD][I]The whispering sword communicates with you telepathically, telling you when enemies are near, when to strike, and when to defend.[/I][/TD] [/TR] [TR] [TD]You gain a +1 bonus to attack rolls made with this sword, Additionally, when you hit a target with this sword you deal an extra die of damage of the weapon's type. While wielding this sword you cannot be surprised. While wielding this sword you can use a reaction to add your proficiency modifier to your AC against one attack that would hit you.[/TD] [/TR] [/TABLE] This was made early on. Now I would probably have remove the +1 benefit. It simply isn't needed, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much magic do you have in your game?
Top