Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How much magic do you have in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8180053" data-attributes="member: 6987520"><p>If bloat was an issue in 3E and 4E, it was for other reasons possibly (maybe PCs were doing too much damage? <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" />), but it doesn't change the fact of the relationship between limited AC and the need for increasing HP. The escalation took on a different path. Instead of rising AC and attack bonuses, it became rising HP and increasing damage.</p><p></p><p></p><p>Other than the movement features, all of these deal with the same aspects of the game I've already addressed in the three forms of defense. Your examples point out that movement could easily be the fourth form of defense.</p><ul> <li data-xf-list-type="ul">Nimble Escape - movement</li> <li data-xf-list-type="ul">Blurred Movement - effective AC boost</li> <li data-xf-list-type="ul">Evasion - effective HP boost</li> <li data-xf-list-type="ul">Reckless - trade attack boost for AC penalty</li> <li data-xf-list-type="ul">Charge - damage boost</li> <li data-xf-list-type="ul">Undead Fortitude - effective HP boost</li> <li data-xf-list-type="ul">Avoidance - effective HP boost</li> <li data-xf-list-type="ul">Legendary Resistance - save boost</li> <li data-xf-list-type="ul">Rampage - effective damage boost</li> <li data-xf-list-type="ul">Longbow - (homebrew movement penalty)</li> <li data-xf-list-type="ul">Pack Tactics - effective attack boost</li> <li data-xf-list-type="ul">Pounce - effective damage boost</li> <li data-xf-list-type="ul">Magic Resistance - save boost</li> <li data-xf-list-type="ul">Stench - effective AC boost</li> </ul><p>Although these might be colorful in their fashion, most simply accomplish a limited form of a boost of some nature. In a fashion, they add a complexity to the game (not saying that is good or bad).</p><p></p><p>My point is regardless of how you achieve it, monsters are just bags of HP meant to be defeated in some fashion. They <em>always</em> have been, but 5E bloated the HP by implementing bounded accuracy (i.e. keeping AC lower). Its a trade-off, one or the other. <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8180053, member: 6987520"] If bloat was an issue in 3E and 4E, it was for other reasons possibly (maybe PCs were doing too much damage? 🤷♂️), but it doesn't change the fact of the relationship between limited AC and the need for increasing HP. The escalation took on a different path. Instead of rising AC and attack bonuses, it became rising HP and increasing damage. Other than the movement features, all of these deal with the same aspects of the game I've already addressed in the three forms of defense. Your examples point out that movement could easily be the fourth form of defense. [LIST] [*]Nimble Escape - movement [*]Blurred Movement - effective AC boost [*]Evasion - effective HP boost [*]Reckless - trade attack boost for AC penalty [*]Charge - damage boost [*]Undead Fortitude - effective HP boost [*]Avoidance - effective HP boost [*]Legendary Resistance - save boost [*]Rampage - effective damage boost [*]Longbow - (homebrew movement penalty) [*]Pack Tactics - effective attack boost [*]Pounce - effective damage boost [*]Magic Resistance - save boost [*]Stench - effective AC boost [/LIST] Although these might be colorful in their fashion, most simply accomplish a limited form of a boost of some nature. In a fashion, they add a complexity to the game (not saying that is good or bad). My point is regardless of how you achieve it, monsters are just bags of HP meant to be defeated in some fashion. They [I]always[/I] have been, but 5E bloated the HP by implementing bounded accuracy (i.e. keeping AC lower). Its a trade-off, one or the other. [I]shrug[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much magic do you have in your game?
Top