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How much magic do you have in your game?
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<blockquote data-quote="DND_Reborn" data-source="post: 8181049" data-attributes="member: 6987520"><p>A little over two years now. One campaign went from 1-20 levels.</p><p></p><p></p><p>Almost 1400 HP??? That is f'ing stupid crazy. What they hell were they thinking??? Yeah, I could see coming from 3E and 4E the concept of bloat isn't as "in your face" compared to my experiences with 1E and 2E...</p><p></p><p></p><p>In prior editions, hitting was about 35-50% typically. In 5E it is about 65-70%, which I find boring. It is like watching a baseball game game and players hit most of the time--it removes some of the excitement of hitting IMO. I have found either imposing disadvantage or boosting AC, both work well.</p><p></p><p>I am not certain their sales are related to this aspect of the game. Personally I think there are a lot of other factors that contribute to it more than just hitting more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Valid point. I was almost to the point where I would just have players roll damage since they were hitting <em>SO</em> often. If you build a PC to hit, you can increase your chance to 80% most of the time. Personally, just rolling damage would be less exciting for me.</p><p></p><p>How quickly monsters "drop" seems to vary IME from others. Much of it depends on the numbers encountered. IME when PCs outnumber the foes, the foes drop quickly. If foes are equal (or greater) then it takes much longer.</p><p></p><p></p><p>I've considered capping at 16 and 18. I don't hand out magic items much anymore to help make the game harder. 5E is "easy" IMO compared to AD&D, but the changes I make with house-rules are designed for maximum impact with fewest rules.</p><p></p><p></p><p>We did this for our long campaign to make higher tiered monsters more powerful.</p><p></p><p></p><p>I only do max HP with solo encounters. Otherwise the damage potential of the PCs vastly outstrips a single monster's HP.</p><p></p><p></p><p>Sure, that would work as well, it has the same net effect. My preference is to reduce HP instead, making the math easier for some of the our players (even simple subtraction is <em>not</em> their strong point LOL).</p><p></p><p></p><p>Precisely. 5E (as designed, mind you) is easy-mode by comparison to AD&D. I have found that with the four house-rules the game dynamic changes greatly--which I am happier about. A while ago I posted a thread on the very topic of making 5E a game I <em>want</em> to play.</p><p></p><p>It's getting there... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8181049, member: 6987520"] A little over two years now. One campaign went from 1-20 levels. Almost 1400 HP??? That is f'ing stupid crazy. What they hell were they thinking??? Yeah, I could see coming from 3E and 4E the concept of bloat isn't as "in your face" compared to my experiences with 1E and 2E... In prior editions, hitting was about 35-50% typically. In 5E it is about 65-70%, which I find boring. It is like watching a baseball game game and players hit most of the time--it removes some of the excitement of hitting IMO. I have found either imposing disadvantage or boosting AC, both work well. I am not certain their sales are related to this aspect of the game. Personally I think there are a lot of other factors that contribute to it more than just hitting more. :) Valid point. I was almost to the point where I would just have players roll damage since they were hitting [I]SO[/I] often. If you build a PC to hit, you can increase your chance to 80% most of the time. Personally, just rolling damage would be less exciting for me. How quickly monsters "drop" seems to vary IME from others. Much of it depends on the numbers encountered. IME when PCs outnumber the foes, the foes drop quickly. If foes are equal (or greater) then it takes much longer. I've considered capping at 16 and 18. I don't hand out magic items much anymore to help make the game harder. 5E is "easy" IMO compared to AD&D, but the changes I make with house-rules are designed for maximum impact with fewest rules. We did this for our long campaign to make higher tiered monsters more powerful. I only do max HP with solo encounters. Otherwise the damage potential of the PCs vastly outstrips a single monster's HP. Sure, that would work as well, it has the same net effect. My preference is to reduce HP instead, making the math easier for some of the our players (even simple subtraction is [I]not[/I] their strong point LOL). Precisely. 5E (as designed, mind you) is easy-mode by comparison to AD&D. I have found that with the four house-rules the game dynamic changes greatly--which I am happier about. A while ago I posted a thread on the very topic of making 5E a game I [I]want[/I] to play. It's getting there... :) [/QUOTE]
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