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How much math should RPGs require?
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<blockquote data-quote="Willie the Duck" data-source="post: 9180950" data-attributes="member: 6799660"><p>It depends on if we are talking what a 12 year old is capable of vs. what a 12 year old is likely to enjoy doing (and how often) for fun. Also if we're looking to select for the type of kid who, if not enjoys, gets satisfaction out of solving a math problem. </p><p></p><p>To fall back on the standby math example, Hero System-- the average twelve year old can add and multiply fractions. If the cost of your highly up- and down-costed 2d+1 RKA attack is (15+15+5) * (1+0.5+.75+1.25+.25)/(1+.25+.5+1.75), and you include everything but the denominator/10 (rounded) for the END cost, I expect that most 12 year-olds could do that. I also expect most would not get through the 5-10 calculations that might occur in character creation without making a mistake. More to my primary point, I think a minority of 12 year olds would find a game where that's part of the expected gameplay loop to be particularly fun.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9180950, member: 6799660"] It depends on if we are talking what a 12 year old is capable of vs. what a 12 year old is likely to enjoy doing (and how often) for fun. Also if we're looking to select for the type of kid who, if not enjoys, gets satisfaction out of solving a math problem. To fall back on the standby math example, Hero System-- the average twelve year old can add and multiply fractions. If the cost of your highly up- and down-costed 2d+1 RKA attack is (15+15+5) * (1+0.5+.75+1.25+.25)/(1+.25+.5+1.75), and you include everything but the denominator/10 (rounded) for the END cost, I expect that most 12 year-olds could do that. I also expect most would not get through the 5-10 calculations that might occur in character creation without making a mistake. More to my primary point, I think a minority of 12 year olds would find a game where that's part of the expected gameplay loop to be particularly fun. [/QUOTE]
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