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How much math should RPGs require?
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<blockquote data-quote="grimmgoose" data-source="post: 9181755" data-attributes="member: 7042183"><p>I may be in the minority, but to me, the worst thing a game can do is waste my time. Multiple rolls to do a single thing, a complicated table I have to flip to, or - excessive math.</p><p></p><p>I <strong>love</strong> Savage Worlds, but we stopped playing it due to the excessive amount of modifiers and math that can go into a single turn (don't get me started about the <em>Two-Gun Kid </em>or <em>Two-Fisted</em> Edges).</p><p></p><p>I prefer up-front math; ie, <em>Call of Cthulhu</em> asks players to do some math at character creation to assign the normal, hard, and extreme values for their skills (Hard = 1/2, Extreme = 1/5). I'm okay with this, because in session, rather than saying - "this is a Hard check, so you'll need to reduce your skill by half!" the math has already been done. The player just checks their sheet and the game moves forward.</p><p></p><p>I'll note that I play with two large groups (6 people in both groups), and we play <em>in-person</em>, so there is zero automation going on. I know it might seem minor, but that time debt really stacks up and can drag a game down.</p></blockquote><p></p>
[QUOTE="grimmgoose, post: 9181755, member: 7042183"] I may be in the minority, but to me, the worst thing a game can do is waste my time. Multiple rolls to do a single thing, a complicated table I have to flip to, or - excessive math. I [B]love[/B] Savage Worlds, but we stopped playing it due to the excessive amount of modifiers and math that can go into a single turn (don't get me started about the [I]Two-Gun Kid [/I]or [I]Two-Fisted[/I] Edges). I prefer up-front math; ie, [I]Call of Cthulhu[/I] asks players to do some math at character creation to assign the normal, hard, and extreme values for their skills (Hard = 1/2, Extreme = 1/5). I'm okay with this, because in session, rather than saying - "this is a Hard check, so you'll need to reduce your skill by half!" the math has already been done. The player just checks their sheet and the game moves forward. I'll note that I play with two large groups (6 people in both groups), and we play [I]in-person[/I], so there is zero automation going on. I know it might seem minor, but that time debt really stacks up and can drag a game down. [/QUOTE]
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