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How much math should RPGs require?
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<blockquote data-quote="Deset Gled" data-source="post: 9181930" data-attributes="member: 7808"><p>Great read. Do you remember what group it came from?</p><p></p><p>One thing that I think it glosses over, though, is the fact that repetition makes things easier. For example, if you are constantly dividing by seven many times in a session, you will quickly learn to do it fast. But in that same session you could get caught of guard the first time you are asked to add 27, even though the conventional wisdom is that addition is faster/easier than division. Basically, consistency of more complex math can be faster than random simpler math.</p><p></p><p>The biggest thing it's missing, though, is discussion of probability. While you don't have to be a statistician to play an RPG, it's worth considering that understanding the probabilities of things (i.e. dice) can have a lot of effect on the decision making processes in the game. One of the reasons d20 is mathematically simpler than other systems is because the d20 is both flat in it's probability, and has humanly convenient increments of 5%. The math of rolling a d20 is inherently simpler than the math of rolling two d6's (despite the articles generally true proposal that smaller numbers are easier to deal with).</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9181930, member: 7808"] Great read. Do you remember what group it came from? One thing that I think it glosses over, though, is the fact that repetition makes things easier. For example, if you are constantly dividing by seven many times in a session, you will quickly learn to do it fast. But in that same session you could get caught of guard the first time you are asked to add 27, even though the conventional wisdom is that addition is faster/easier than division. Basically, consistency of more complex math can be faster than random simpler math. The biggest thing it's missing, though, is discussion of probability. While you don't have to be a statistician to play an RPG, it's worth considering that understanding the probabilities of things (i.e. dice) can have a lot of effect on the decision making processes in the game. One of the reasons d20 is mathematically simpler than other systems is because the d20 is both flat in it's probability, and has humanly convenient increments of 5%. The math of rolling a d20 is inherently simpler than the math of rolling two d6's (despite the articles generally true proposal that smaller numbers are easier to deal with). [/QUOTE]
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