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How much math should RPGs require?
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<blockquote data-quote="GMMichael" data-source="post: 9182123" data-attributes="member: 6685730"><p>I couldn't have said it better myself... </p><p></p><p>Some people like the simulation aspect of role-playing. Does it make sense that a human walks at exactly 30 feet per round, while all dwarves walk at only 25 feet? (I'll overlook you for now, hobbits.) Shouldn't your speed be a function of your dexterity? Why can't attacks divide your opponent's health instead of ticking off integers? Or if you get shot in the arm-section, the damage only counts 1/4, while the main body section takes full damage. Some math could eliminate tables, making more room for art, or saving paper <img class="smilie smilie--emoji" alt="🤯" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f92f.png" title="Exploding head :exploding_head:" data-shortname=":exploding_head:" loading="lazy" width="64" height="64" /></p><p></p><p>Obviously, there's a point where a game can become math class, and to some, a chore. I don't want to play that game. Some games are awesome with little to no maths. It seems to me that games are increasingly marketed toward adults, so some (more?) adult math shouldn't hurt.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9182123, member: 6685730"] I couldn't have said it better myself... Some people like the simulation aspect of role-playing. Does it make sense that a human walks at exactly 30 feet per round, while all dwarves walk at only 25 feet? (I'll overlook you for now, hobbits.) Shouldn't your speed be a function of your dexterity? Why can't attacks divide your opponent's health instead of ticking off integers? Or if you get shot in the arm-section, the damage only counts 1/4, while the main body section takes full damage. Some math could eliminate tables, making more room for art, or saving paper 🤯 Obviously, there's a point where a game can become math class, and to some, a chore. I don't want to play that game. Some games are awesome with little to no maths. It seems to me that games are increasingly marketed toward adults, so some (more?) adult math shouldn't hurt. [/QUOTE]
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