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How much math should RPGs require?
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<blockquote data-quote="Lanefan" data-source="post: 9182204" data-attributes="member: 29398"><p>As [USER=7808]@Deset Gled[/USER] said upthread, the added granularity and ability to use different mechanics and-or math for different things is more than worth it.</p><p></p><p>IME the problem is never the doing of the math, it's remembering what math I have to do and-or what parameters I'm supposed to use. As in, what are all the bonuses and penalties I have to add to this to-hit roll; or, what's the volume of this spell's AoE so I can figure out how far it goes on the map.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9182204, member: 29398"] As [USER=7808]@Deset Gled[/USER] said upthread, the added granularity and ability to use different mechanics and-or math for different things is more than worth it. IME the problem is never the doing of the math, it's remembering what math I have to do and-or what parameters I'm supposed to use. As in, what are all the bonuses and penalties I have to add to this to-hit roll; or, what's the volume of this spell's AoE so I can figure out how far it goes on the map. [/QUOTE]
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