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How much money does the avarage commoner need?
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<blockquote data-quote="NLP" data-source="post: 375970" data-attributes="member: 520"><p>Both of these statements show you complete lack of understanding in both modern production and rural economy.</p><p></p><p>Even today, a sword - and I mean one made by hand - can cost you several hundred to several thousands of dollars. Something that is made by hand is much more expensive than something coming off an assembly line. Just ask Henry Ford about that.</p><p></p><p>If you consider a bow to be valuable to you then you would not mind working a week or more to get one. I suggest you watch a movie along the lines of Sergeant York. The movie gives a good example of rural America pre WWI. You might just be surprised at how much work someone had to do just to make a few cents. I would suggest a book or two, but I know you will not read them, so why bother. </p><p></p><p>Your entire argument is based on an idea that the items listed in the PHB are accurate ideas as to how much something really costs. They are not. In the real world a cowboy would shoot his horse and the carry his saddle hundreds of miles across the desert on his back until he got a new horse. The saddle cost more than 3-4 horses. In a fantasy world you can buy lots of saddles for what a good riding horse would cost. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There is no way to give you an answer you will like. If you think peasants should make 1 GP a day, pay them that much. If you think it should be 1 SP, make it that. In "real world" history almost everything a non-city dwelling peasant did in his live involved barter, not coin. If a GP has no value in your game because all the players have thousands of them then give the peasants thousands too. Then the players have a reason to feel like they need more money. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="NLP, post: 375970, member: 520"] Both of these statements show you complete lack of understanding in both modern production and rural economy. Even today, a sword - and I mean one made by hand - can cost you several hundred to several thousands of dollars. Something that is made by hand is much more expensive than something coming off an assembly line. Just ask Henry Ford about that. If you consider a bow to be valuable to you then you would not mind working a week or more to get one. I suggest you watch a movie along the lines of Sergeant York. The movie gives a good example of rural America pre WWI. You might just be surprised at how much work someone had to do just to make a few cents. I would suggest a book or two, but I know you will not read them, so why bother. Your entire argument is based on an idea that the items listed in the PHB are accurate ideas as to how much something really costs. They are not. In the real world a cowboy would shoot his horse and the carry his saddle hundreds of miles across the desert on his back until he got a new horse. The saddle cost more than 3-4 horses. In a fantasy world you can buy lots of saddles for what a good riding horse would cost. :) There is no way to give you an answer you will like. If you think peasants should make 1 GP a day, pay them that much. If you think it should be 1 SP, make it that. In "real world" history almost everything a non-city dwelling peasant did in his live involved barter, not coin. If a GP has no value in your game because all the players have thousands of them then give the peasants thousands too. Then the players have a reason to feel like they need more money. :) [/QUOTE]
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