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General Tabletop Discussion
*TTRPGs General
How much money does the avarage commoner need?
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<blockquote data-quote="Bryan Vining" data-source="post: 376186" data-attributes="member: 7628"><p><strong>Economics</strong></p><p></p><p>Economics is a tricky thing, and you really have to decide on the technology level of your campaign before you decide on how the economy is set up . Why? Well, the first priority of a society is to get food and water. Even before shelter and clothing. So, you need to consider what the technology level of your world will permit in terms of non-agrarian workers. For instance, in a late medieval setting, the farming technology was such that it took 9 farmers to produce enough excess food to feed 1 non-farmer. If you step forward to Rennaisance-era technology you might get a 4:1 ratio of farmers to non-farmers. And so on...</p><p></p><p>So, for most people, doing something other than working on a farm, producing just enough food each year so that you have a small excess to trade for clothes, meat, shoes, tools, etc, is just not an option until you have an Industrial Revolution. Even then, you're still going to have a lot more farmers per capita than you do now.</p><p></p><p>So what does that have to do with economics? Well, basically, figure that your average farmer is going to produce enough to feed his family, take care of other non-food needs, and buy a pint now and again. Most laborers are going to be in the same boat. They'll have a rent to pay, or they'll have built their own place, which they then have to maintain. What's probably most imporatant is how much money do they have to spend. And they won't have much, if you want your campaign to be believable. </p><p></p><p>If you're interested in more, send me a PM.</p></blockquote><p></p>
[QUOTE="Bryan Vining, post: 376186, member: 7628"] [b]Economics[/b] Economics is a tricky thing, and you really have to decide on the technology level of your campaign before you decide on how the economy is set up . Why? Well, the first priority of a society is to get food and water. Even before shelter and clothing. So, you need to consider what the technology level of your world will permit in terms of non-agrarian workers. For instance, in a late medieval setting, the farming technology was such that it took 9 farmers to produce enough excess food to feed 1 non-farmer. If you step forward to Rennaisance-era technology you might get a 4:1 ratio of farmers to non-farmers. And so on... So, for most people, doing something other than working on a farm, producing just enough food each year so that you have a small excess to trade for clothes, meat, shoes, tools, etc, is just not an option until you have an Industrial Revolution. Even then, you're still going to have a lot more farmers per capita than you do now. So what does that have to do with economics? Well, basically, figure that your average farmer is going to produce enough to feed his family, take care of other non-food needs, and buy a pint now and again. Most laborers are going to be in the same boat. They'll have a rent to pay, or they'll have built their own place, which they then have to maintain. What's probably most imporatant is how much money do they have to spend. And they won't have much, if you want your campaign to be believable. If you're interested in more, send me a PM. [/QUOTE]
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How much money does the avarage commoner need?
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