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How much money does the avarage commoner need?
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<blockquote data-quote="WelcomebackPotter" data-source="post: 377150" data-attributes="member: 7359"><p><strong>Economic malaise</strong></p><p></p><p>Boy oh boy. There's just a ton of things to talk about in this one, but I have to dash for work in mere minutes, meaning that this'll be painfully brief. Sad.</p><p></p><p>On the topic of salary, and the reading of a CP as a $1, and of the five-times salary, that works well ... if you want to represent the most prosperous nation in history, at the height of it's power, in a modern world where only 3 people in a hundred are needed to farm and technology has made most of society's ills null and void.</p><p></p><p>D&D isn't meant to be the painfully crushing days of the Black Plague, true, but a time period between the Plague and teh following Renaissance (Brought about by everyone being DEAD, a new appreciation for life, and monetary means being reallocated) is close to on the ball. So what was this time like?</p><p></p><p>The average teenager didn't hang out with his friends, get a nightly ale at a tavern, and get into fistfights. By fifteen, he'd had at least one child, and was given a section of the farm to run on his own, or started a brand new one not far away. He was an adult, one of a half dozen or more living siblings, all the boys of which worked on the farm, the girls doing minor house chores, sewing, cooking, cleaning, and so on. Each home was self-sustaining, and could sometimes manage a trip into town (On foot) for a rare slurge on things like fabric for a new dress or new nails, rather than having to pull out, restraighten, and reuse old ones. In areas that were larger, there would usually be a travelling store which visited once a month, with rare items like iron pots, sugar, or other goods which simply weren't made at the house. Cloth, again, was a big seller, as were spices, and plates, glasses, and other glasswares. </p><p></p><p>At this economic stage, which is out of teh true crushing poverty times, one child could possibly be allowed to leave, once the grandchildren had turned two or three and were old enough to work six hour days, to go to the city and learn a craft or a trade. Cities looked impressive, but eight out of ten people were farmers, until technology took off. D&D seems to be closer to a six in ten ratio, which implies quite a lot of advancement in agriculture.</p><p></p><p>The topic of inns and travelling will be adressed when I get back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>See yuo in a few hours!</p><p></p><p>-- Welcome back Potter</p></blockquote><p></p>
[QUOTE="WelcomebackPotter, post: 377150, member: 7359"] [b]Economic malaise[/b] Boy oh boy. There's just a ton of things to talk about in this one, but I have to dash for work in mere minutes, meaning that this'll be painfully brief. Sad. On the topic of salary, and the reading of a CP as a $1, and of the five-times salary, that works well ... if you want to represent the most prosperous nation in history, at the height of it's power, in a modern world where only 3 people in a hundred are needed to farm and technology has made most of society's ills null and void. D&D isn't meant to be the painfully crushing days of the Black Plague, true, but a time period between the Plague and teh following Renaissance (Brought about by everyone being DEAD, a new appreciation for life, and monetary means being reallocated) is close to on the ball. So what was this time like? The average teenager didn't hang out with his friends, get a nightly ale at a tavern, and get into fistfights. By fifteen, he'd had at least one child, and was given a section of the farm to run on his own, or started a brand new one not far away. He was an adult, one of a half dozen or more living siblings, all the boys of which worked on the farm, the girls doing minor house chores, sewing, cooking, cleaning, and so on. Each home was self-sustaining, and could sometimes manage a trip into town (On foot) for a rare slurge on things like fabric for a new dress or new nails, rather than having to pull out, restraighten, and reuse old ones. In areas that were larger, there would usually be a travelling store which visited once a month, with rare items like iron pots, sugar, or other goods which simply weren't made at the house. Cloth, again, was a big seller, as were spices, and plates, glasses, and other glasswares. At this economic stage, which is out of teh true crushing poverty times, one child could possibly be allowed to leave, once the grandchildren had turned two or three and were old enough to work six hour days, to go to the city and learn a craft or a trade. Cities looked impressive, but eight out of ten people were farmers, until technology took off. D&D seems to be closer to a six in ten ratio, which implies quite a lot of advancement in agriculture. The topic of inns and travelling will be adressed when I get back. :) See yuo in a few hours! -- Welcome back Potter [/QUOTE]
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