Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How much money does the avarage commoner need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trepelano" data-source="post: 378561" data-attributes="member: 6473"><p>Having discussed this topic before, I only want to comment on a few things that haven't been covered by others in this thread:</p><p></p><p>1)commoners WERE required by law to have a weapon - as they might be conscripted at any time. </p><p></p><p>2) the price list in the PHB doesn't jive with the 1 sp/day rule. A commoner would never be able to buy anything - because their entire income would be on food.</p><p></p><p>Most people play D&D based on a consumer-based economy. WHich means that there are stores and craftsmen who sell wares to the public. The PHB price list reflects this.</p><p></p><p>THe wages listed in the DMG, however, seem to be historically derived from a fuedal soceity. That's not a consumer-based economy. Since few people had money or goods to barter, there were no consumers - therefor there were no shops. </p><p></p><p>The 1sp/day rule means that every single craftsman and store owner will simply go out of businessdue to lack of customers and the PCs could never buy anything because it isn't available. Commoners are forced to make their own things. Craftsmen cannot make a living selling their wares, they must become employees of rich land owners.</p><p></p><p>While this is all historically accurate - it is a royal pain in the ass to play like this. Its simplerr to retain the consumer-based economy model and increase wages to reflect that.</p><p></p><p>Here is what I have done. I mulitply the wages by 5. This is the 'cost' of a hireling. 4/5 of this cost is logding, food, and clothing (livery or whatever). The remaining 1/5 (the ammount listed in the DMG) is the "cash payment". If the employer doesn't want to provide for all the eployee's basic needs - then he has to pay the employee the whole 5X cost.</p><p></p><p>Also - the wages listed in the DMG are for hirelings who expect long-term and stable employement. If you just want to hire somebody for a week or a month - then first you have to find someone willing to take a "temp job" and he's going to cost about 10X the DMG price list - because he has to have extra to live on, when he goes back to being unemployeed.</p></blockquote><p></p>
[QUOTE="Trepelano, post: 378561, member: 6473"] Having discussed this topic before, I only want to comment on a few things that haven't been covered by others in this thread: 1)commoners WERE required by law to have a weapon - as they might be conscripted at any time. 2) the price list in the PHB doesn't jive with the 1 sp/day rule. A commoner would never be able to buy anything - because their entire income would be on food. Most people play D&D based on a consumer-based economy. WHich means that there are stores and craftsmen who sell wares to the public. The PHB price list reflects this. THe wages listed in the DMG, however, seem to be historically derived from a fuedal soceity. That's not a consumer-based economy. Since few people had money or goods to barter, there were no consumers - therefor there were no shops. The 1sp/day rule means that every single craftsman and store owner will simply go out of businessdue to lack of customers and the PCs could never buy anything because it isn't available. Commoners are forced to make their own things. Craftsmen cannot make a living selling their wares, they must become employees of rich land owners. While this is all historically accurate - it is a royal pain in the ass to play like this. Its simplerr to retain the consumer-based economy model and increase wages to reflect that. Here is what I have done. I mulitply the wages by 5. This is the 'cost' of a hireling. 4/5 of this cost is logding, food, and clothing (livery or whatever). The remaining 1/5 (the ammount listed in the DMG) is the "cash payment". If the employer doesn't want to provide for all the eployee's basic needs - then he has to pay the employee the whole 5X cost. Also - the wages listed in the DMG are for hirelings who expect long-term and stable employement. If you just want to hire somebody for a week or a month - then first you have to find someone willing to take a "temp job" and he's going to cost about 10X the DMG price list - because he has to have extra to live on, when he goes back to being unemployeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much money does the avarage commoner need?
Top