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How much money does the avarage commoner need?
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<blockquote data-quote="drnuncheon" data-source="post: 379284" data-attributes="member: 96"><p>Not true. The 1 sp/day is for unskilled labor, not for craftsmen of any kind. Read that again: <strong>unskilled</strong>. Like 'pick up this sack and put it on that wagon' kind of unskilled. Or 'shovel out the garderobe' kindof unskilled. The guy who has 2-4 ranks in Profession or Craft or Handle Animal or whatever is making more money and living considerably better.</p><p></p><p>Everyone seems to forget this - or in Wolfen's case, miss or ignore it, since it's been brought up a couple times before in this thread.</p><p></p><p>Green Knight brings up some interesting points, but look at what he's saying: "And when it comes to the average Commoner, they're most likely to use a Feat on something like Skill Focus (Profession/Craft) to improve their skills in their job which'll net them more money to feed and clothe their families with"</p><p></p><p>See, I don't think that every feat is something you /choose/, any more than you choose your stats. Sure, some of them represent training, especially the Fighter feats. But some of them are natural inclination, too, and you don't get to choose that. </p><p></p><p>Someone might have Alertness because they're naturally keen of sight and hearing - or maybe they have a bit of elven blood somewhere along the line. They may never have trained their senses - it's just a natural talent. Someone with Skill Focus has a 'knack' for a certain skill - they're a "natural". They didn't get to choose what would be the most advantageous feat to have, they took what they were born with.</p><p></p><p>There are several feats suitable for being "natural talent": Alertness, Ambidexterity, Combat Reflexes, Endurance, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Run, Skill Focus, Spell Focus, Spell Penetration, and Toughness from the PHB alone. I think that to be realistic, most of the average person's feats should be randomly picked from that list, to represent their natural inclinations. Very few people have the drive to force themselves to be "the best" at their job - which is what <u>choosing</u> Skill Focus would mean, by necessity.</p><p></p><p>And yeah, that means that somewhere out there, there are peasants with Spell Focus: Necromancy and Skill Focus: Scry. They probably never find out about it. Life is like that sometimes - you don't always get to make the best choices and you aren't always placed in the optimum position.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 379284, member: 96"] Not true. The 1 sp/day is for unskilled labor, not for craftsmen of any kind. Read that again: [b]unskilled[/b]. Like 'pick up this sack and put it on that wagon' kind of unskilled. Or 'shovel out the garderobe' kindof unskilled. The guy who has 2-4 ranks in Profession or Craft or Handle Animal or whatever is making more money and living considerably better. Everyone seems to forget this - or in Wolfen's case, miss or ignore it, since it's been brought up a couple times before in this thread. Green Knight brings up some interesting points, but look at what he's saying: "And when it comes to the average Commoner, they're most likely to use a Feat on something like Skill Focus (Profession/Craft) to improve their skills in their job which'll net them more money to feed and clothe their families with" See, I don't think that every feat is something you /choose/, any more than you choose your stats. Sure, some of them represent training, especially the Fighter feats. But some of them are natural inclination, too, and you don't get to choose that. Someone might have Alertness because they're naturally keen of sight and hearing - or maybe they have a bit of elven blood somewhere along the line. They may never have trained their senses - it's just a natural talent. Someone with Skill Focus has a 'knack' for a certain skill - they're a "natural". They didn't get to choose what would be the most advantageous feat to have, they took what they were born with. There are several feats suitable for being "natural talent": Alertness, Ambidexterity, Combat Reflexes, Endurance, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Run, Skill Focus, Spell Focus, Spell Penetration, and Toughness from the PHB alone. I think that to be realistic, most of the average person's feats should be randomly picked from that list, to represent their natural inclinations. Very few people have the drive to force themselves to be "the best" at their job - which is what [u]choosing[/u] Skill Focus would mean, by necessity. And yeah, that means that somewhere out there, there are peasants with Spell Focus: Necromancy and Skill Focus: Scry. They probably never find out about it. Life is like that sometimes - you don't always get to make the best choices and you aren't always placed in the optimum position. J [/QUOTE]
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How much money does the avarage commoner need?
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