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How much money is D&D 5e actually making?
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<blockquote data-quote="Benjamin Olson" data-source="post: 7877238" data-attributes="member: 6988941"><p>Sure. But once again a lot of that is from products where there is large volume, little further development costs, and predictable sales, which is different than the overwhelming majority of all books published, which make little or no profit at substantial risk. The fact that they do come out with a new edition keeps it from being as safe a bet as established children's books (for which people not only purchase the same ones for decades and may well actually prefer the exact same formatting they remember from their own childhoods over anything new that would require further work).</p><p></p><p>I will concede the point that profit margins are mostly low, and thought I already had in the quoted post, in fact, perhaps I was unclear. Likely it just got lost in my discussion of ways the economics of D&D books are <em>somewhat</em> different than most publishing. Another example is that they have the DMs guild, where I believe they take 25% percent of the proceeds on the ebooks they don't actually have to invest in creating, I may be misremembering. But yes, they make a slim cut on Amazon and other online and bookstore sales. Game Store sales and D&D Beyond may run differently, I suspect they are more profitable because WotC has an atypically strong bargaining position there. In conclusion, on most of their profit margins; you are right and I am wrong. Maybe that is just to alien a thing for someone on the internet to say fo it to register, or maybe I was unclear. Sorry.</p><p></p><p>But what do you mean by "microtransactions"? Unless you are just talking about sales of character options without the books through D&D beyond and such (which most players I know don't really do, your mileage may vary) I don't know of any D&D microtransactions.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7877238, member: 6988941"] Sure. But once again a lot of that is from products where there is large volume, little further development costs, and predictable sales, which is different than the overwhelming majority of all books published, which make little or no profit at substantial risk. The fact that they do come out with a new edition keeps it from being as safe a bet as established children's books (for which people not only purchase the same ones for decades and may well actually prefer the exact same formatting they remember from their own childhoods over anything new that would require further work). I will concede the point that profit margins are mostly low, and thought I already had in the quoted post, in fact, perhaps I was unclear. Likely it just got lost in my discussion of ways the economics of D&D books are [I]somewhat[/I] different than most publishing. Another example is that they have the DMs guild, where I believe they take 25% percent of the proceeds on the ebooks they don't actually have to invest in creating, I may be misremembering. But yes, they make a slim cut on Amazon and other online and bookstore sales. Game Store sales and D&D Beyond may run differently, I suspect they are more profitable because WotC has an atypically strong bargaining position there. In conclusion, on most of their profit margins; you are right and I am wrong. Maybe that is just to alien a thing for someone on the internet to say fo it to register, or maybe I was unclear. Sorry. But what do you mean by "microtransactions"? Unless you are just talking about sales of character options without the books through D&D beyond and such (which most players I know don't really do, your mileage may vary) I don't know of any D&D microtransactions. [/QUOTE]
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