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General Tabletop Discussion
*TTRPGs General
How much money should a small town generate per month?
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<blockquote data-quote="Al" data-source="post: 1492230" data-attributes="member: 2486"><p>I use the approximation that each person in a population generates an average 50gp per year in total GDP- this is an aggregate of everyone nationally from the wealthiest merchant companies to impoverished peasant farmers, so this should probably be adjusted downwards for an average town. Remember that the average peasant earns just 1sp per day, and assuming a 300-day working year (Sundays and festival off) this accounts for just 30gp a year, and is partially offset by the elderly, infirm, children and other non-workers. It is increased again by wealthier individuals, so I use an approximation of 50gp/year/head of population: the main Empire in my campaign world has a population of nine million and a GDP of 467 million gold pieces.</p><p></p><p>It's more-or-less a total state with an established Church, so tax revenue is around 30%, probably higher than a typical medieval state, but 10% of GDP goes to funding the Church (a la medieval tithes), so the conventional state only has 20%. In the case of the town of 1600, this would be 16000gp per year. I would estimate the some half of this would go to the local military and civic improvement, and another quarter to central government (the king or whatever). Note, however, that if your campaign nation does not have a professional standing army, or a bureaucratic central government, then a frugal Lord could spend as little as quarter of tax revenue on productive services. This leaves between 5-15% of GDP to local government, depending on levels of tax, centralisation and services- which translates into 4000-12000gp per year, or between 333-1000gp per month. This would be the 'normal' range, but can be further adjusted by extremes of tax levels, or service provision, or a particularly centralising government.</p></blockquote><p></p>
[QUOTE="Al, post: 1492230, member: 2486"] I use the approximation that each person in a population generates an average 50gp per year in total GDP- this is an aggregate of everyone nationally from the wealthiest merchant companies to impoverished peasant farmers, so this should probably be adjusted downwards for an average town. Remember that the average peasant earns just 1sp per day, and assuming a 300-day working year (Sundays and festival off) this accounts for just 30gp a year, and is partially offset by the elderly, infirm, children and other non-workers. It is increased again by wealthier individuals, so I use an approximation of 50gp/year/head of population: the main Empire in my campaign world has a population of nine million and a GDP of 467 million gold pieces. It's more-or-less a total state with an established Church, so tax revenue is around 30%, probably higher than a typical medieval state, but 10% of GDP goes to funding the Church (a la medieval tithes), so the conventional state only has 20%. In the case of the town of 1600, this would be 16000gp per year. I would estimate the some half of this would go to the local military and civic improvement, and another quarter to central government (the king or whatever). Note, however, that if your campaign nation does not have a professional standing army, or a bureaucratic central government, then a frugal Lord could spend as little as quarter of tax revenue on productive services. This leaves between 5-15% of GDP to local government, depending on levels of tax, centralisation and services- which translates into 4000-12000gp per year, or between 333-1000gp per month. This would be the 'normal' range, but can be further adjusted by extremes of tax levels, or service provision, or a particularly centralising government. [/QUOTE]
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