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General Tabletop Discussion
*TTRPGs General
How much money should a small town generate per month?
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<blockquote data-quote="Ibram" data-source="post: 1492329" data-attributes="member: 17640"><p>serfs/pesants will probably do that, but they still have to pay their taxes to their feudal lord. Farmers usualy pay that in agricultural goods (grain, wool, ect...) while merchants would pay in gold.</p><p></p><p>Taking the town at 1600 inhabitants there would be around 900-1000 who are able to work (the rest being either to old or to young to contribute in a meaningful fashion). Nearly everyone would be farmers/ranchers (lets say 800), the last few would be merchants/tradesmen (200).</p><p></p><p>Now the farmers output would vary from year to year as well as being based on the productivity of the land (since the character is an outsider being granted a title she's not going to get any prime farmland) lets say that each farmer produces at least 5gp per year (unless the year was realy realy bad) but that that can go much higher depending on things like weather. so now you have a minimum of 5000gp per year; now to throw some randomness into the mix when harvest time comes roll 1d4 and add that as a percent of the total income (if the character takes steps to improve the land by clearing new fields or building an irrigation system then you could increase that by say +1 to +3, or if the character is neglectful then you could decrease it by the same amount).</p><p></p><p>Now that your character has her income she has to pay her taxes and her upkeep which will probably ammount to 1/3-1/2 of her income. So now at the end of the day lets say she has 2500gp to play with. A respectable income, most of which should go to improving her lands (building graneries, improving defenses and the like)</p></blockquote><p></p>
[QUOTE="Ibram, post: 1492329, member: 17640"] serfs/pesants will probably do that, but they still have to pay their taxes to their feudal lord. Farmers usualy pay that in agricultural goods (grain, wool, ect...) while merchants would pay in gold. Taking the town at 1600 inhabitants there would be around 900-1000 who are able to work (the rest being either to old or to young to contribute in a meaningful fashion). Nearly everyone would be farmers/ranchers (lets say 800), the last few would be merchants/tradesmen (200). Now the farmers output would vary from year to year as well as being based on the productivity of the land (since the character is an outsider being granted a title she's not going to get any prime farmland) lets say that each farmer produces at least 5gp per year (unless the year was realy realy bad) but that that can go much higher depending on things like weather. so now you have a minimum of 5000gp per year; now to throw some randomness into the mix when harvest time comes roll 1d4 and add that as a percent of the total income (if the character takes steps to improve the land by clearing new fields or building an irrigation system then you could increase that by say +1 to +3, or if the character is neglectful then you could decrease it by the same amount). Now that your character has her income she has to pay her taxes and her upkeep which will probably ammount to 1/3-1/2 of her income. So now at the end of the day lets say she has 2500gp to play with. A respectable income, most of which should go to improving her lands (building graneries, improving defenses and the like) [/QUOTE]
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How much money should a small town generate per month?
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