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How much more powerful are Spycraft's base classes than D20 Modern's?
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<blockquote data-quote="d4" data-source="post: 1453755" data-attributes="member: 12699"><p>i don't think that d20 Modern characters are in any way overpowered compared to D&D.</p><p></p><p></p><p></p><p>OK, let's use this as an example.</p><p></p><p><em>hit points:</em> Fighter: d10; Tough Hero: d10. no advantage.</p><p></p><p><em>skill points:</em> Fighter: 2; Tough Hero: 2. no advantage.</p><p></p><p><em>class skills:</em> Fighter: 7; Tough Hero: 12. advantage Tough Hero, but with the same number of skill points per level as a Fighter, he's not going to be able to get much more use out of his skills than the Fighter is. so the advantage is quite slight.</p><p></p><p><em>action points:</em> Fighter: none; Tough Hero: gets them. advantage Tough Hero.</p><p></p><p><em>starting feats:</em> Fighter: all simple weapons, all martial weapons, all armor, all shields and tower shields; Tough Hero: all simple weapons. advantage Fighter by a long way. the Tough Hero would have to expend at least 5 or 6 feats to get up to where the Fighter starts. also note that because of this, if both receive the same amount of magical gear, the Fighter will be able to benefit from a broader range of magic weapons and armor than the Tough Hero. this also increases the advantage of the Fighter.</p><p></p><p><em>defense bonus:</em> Figher: none; Tough Hero: starts at +1, goes up to +5. advantage Tough Hero, but note that even a 1st-level Fighter can get a better AC than a 10th-level Tough Hero because of his armor proficiencies.</p><p></p><p><em>bonus feats:</em> Fighter: 1 at 1st level and every even level; Tough Hero: one every even level. advantage Fighter. even a 10th-level Fighter has 1 more bonus feat than a 10th-level Tough Hero. also note that the Fighter's bonus feats are almost all combat-related feats, whereas in the Tough Hero's case, only half of them are. the Fighter also has a much wider range of bonus feats to choose from (and more powerful ones).</p><p></p><p><em>BAB:</em> Fighter: best progression; Tough Hero: medium progression. advantage Fighter. the Fighter can eventually attain 4 attacks per round; the Tough Hero never can.</p><p></p><p><em>saves:</em> Fighter: one good, two bad; Tough Hero: one medium, two bad. advantage Fighter.</p><p></p><p><em>talents:</em> Fighter: none; Tough Hero: one every even level. advantage Tough Hero, but most of his Talents aren't all that powerful.</p><p></p><p><em>occupation:</em> Fighter: none; Tough Hero: usually gets a couple of permanent class skills or a bonus feat. advantage Tough Hero.</p><p></p><p>all in all, they look about the same to me. IMO the advantages the Tough Hero receives over the Fighter only make up for its shortcomings; it doesn't make it more powerful.</p><p></p><p>a similar analysis could be done between a Wizard 10 and a Smart 3 / Mage 7 or whatever.</p></blockquote><p></p>
[QUOTE="d4, post: 1453755, member: 12699"] i don't think that d20 Modern characters are in any way overpowered compared to D&D. OK, let's use this as an example. [i]hit points:[/i] Fighter: d10; Tough Hero: d10. no advantage. [i]skill points:[/i] Fighter: 2; Tough Hero: 2. no advantage. [i]class skills:[/i] Fighter: 7; Tough Hero: 12. advantage Tough Hero, but with the same number of skill points per level as a Fighter, he's not going to be able to get much more use out of his skills than the Fighter is. so the advantage is quite slight. [i]action points:[/i] Fighter: none; Tough Hero: gets them. advantage Tough Hero. [i]starting feats:[/i] Fighter: all simple weapons, all martial weapons, all armor, all shields and tower shields; Tough Hero: all simple weapons. advantage Fighter by a long way. the Tough Hero would have to expend at least 5 or 6 feats to get up to where the Fighter starts. also note that because of this, if both receive the same amount of magical gear, the Fighter will be able to benefit from a broader range of magic weapons and armor than the Tough Hero. this also increases the advantage of the Fighter. [i]defense bonus:[/i] Figher: none; Tough Hero: starts at +1, goes up to +5. advantage Tough Hero, but note that even a 1st-level Fighter can get a better AC than a 10th-level Tough Hero because of his armor proficiencies. [i]bonus feats:[/i] Fighter: 1 at 1st level and every even level; Tough Hero: one every even level. advantage Fighter. even a 10th-level Fighter has 1 more bonus feat than a 10th-level Tough Hero. also note that the Fighter's bonus feats are almost all combat-related feats, whereas in the Tough Hero's case, only half of them are. the Fighter also has a much wider range of bonus feats to choose from (and more powerful ones). [i]BAB:[/i] Fighter: best progression; Tough Hero: medium progression. advantage Fighter. the Fighter can eventually attain 4 attacks per round; the Tough Hero never can. [i]saves:[/i] Fighter: one good, two bad; Tough Hero: one medium, two bad. advantage Fighter. [i]talents:[/i] Fighter: none; Tough Hero: one every even level. advantage Tough Hero, but most of his Talents aren't all that powerful. [i]occupation:[/i] Fighter: none; Tough Hero: usually gets a couple of permanent class skills or a bonus feat. advantage Tough Hero. all in all, they look about the same to me. IMO the advantages the Tough Hero receives over the Fighter only make up for its shortcomings; it doesn't make it more powerful. a similar analysis could be done between a Wizard 10 and a Smart 3 / Mage 7 or whatever. [/QUOTE]
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How much more powerful are Spycraft's base classes than D20 Modern's?
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