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How much more powerful are Spycraft's base classes than D20 Modern's?
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<blockquote data-quote="jonrog1" data-source="post: 1455616" data-attributes="member: 189"><p>"You fool! <em>You mixed the Fixer with the Tough Hero!!</em> EVACUATE THE FACILITY!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>There are a few ways you could give this a run, Universe, and I have great sympathy as I've been tinkering with my own home-brew Dark*Matter for three years now.</p><p></p><p>Three choices and a recommendation:</p><p></p><p>a.) Convert Spycraft classes to advanced classes.</p><p>Slide the hit dice down one category, only assign one (although I like the CORE CLASS ABILITY mechanic myself) power per level. I actually have a temp paper kicking around on my laptop for this, I'll see if I can hunt it up this weekend.</p><p></p><p>b.) Depower the Spycraft core classes in the above fashion, use them as your base classes. This still traps you in a very espionage heavy tone, which may work for you.</p><p></p><p>c.) Make the Spyclass special abilities talents and feats. This takes a bit more work, but I think may be the best way to go.</p><p></p><p>Beware: adding Spycraft to your D20Modern means pulpiness. One of the things most people ignore when using Spycraft is that the designers of that exceelent game intended for levels=tone. You want Tom Clancy, you play lower levels; James Bond start at 8th level or so. I never really loved that idea, but keep it in the back of your head as you look around the source books.</p><p></p><p>And the recommendation: Green Ronin's <em>Psychic Handbook</em> for Magic and powers. I love M&M and Blood & Vigilance, but they're full supers systems. For a quick drop-in that's not hard to wrap your head around, I cannot, CANNOT recommend that Green Ronin book enough. For low power psychics use the WILD TALENT feat, and for Magic users (if you go REAL pulpy) make them Psychics with more skill points but a lower skill rank cap. (more on something I hope to finish this month... if only I didn't have this burdensome day job ...)</p><p></p><p>And use WP/VP. Crucial.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 1455616, member: 189"] "You fool! [i]You mixed the Fixer with the Tough Hero!![/i] EVACUATE THE FACILITY!" :eek: There are a few ways you could give this a run, Universe, and I have great sympathy as I've been tinkering with my own home-brew Dark*Matter for three years now. Three choices and a recommendation: a.) Convert Spycraft classes to advanced classes. Slide the hit dice down one category, only assign one (although I like the CORE CLASS ABILITY mechanic myself) power per level. I actually have a temp paper kicking around on my laptop for this, I'll see if I can hunt it up this weekend. b.) Depower the Spycraft core classes in the above fashion, use them as your base classes. This still traps you in a very espionage heavy tone, which may work for you. c.) Make the Spyclass special abilities talents and feats. This takes a bit more work, but I think may be the best way to go. Beware: adding Spycraft to your D20Modern means pulpiness. One of the things most people ignore when using Spycraft is that the designers of that exceelent game intended for levels=tone. You want Tom Clancy, you play lower levels; James Bond start at 8th level or so. I never really loved that idea, but keep it in the back of your head as you look around the source books. And the recommendation: Green Ronin's [i]Psychic Handbook[/i] for Magic and powers. I love M&M and Blood & Vigilance, but they're full supers systems. For a quick drop-in that's not hard to wrap your head around, I cannot, CANNOT recommend that Green Ronin book enough. For low power psychics use the WILD TALENT feat, and for Magic users (if you go REAL pulpy) make them Psychics with more skill points but a lower skill rank cap. (more on something I hope to finish this month... if only I didn't have this burdensome day job ...) And use WP/VP. Crucial. Good luck. [/QUOTE]
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How much more powerful are Spycraft's base classes than D20 Modern's?
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