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How Much of a Railroader Are You?
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<blockquote data-quote="wayne62682" data-source="post: 3356753" data-attributes="member: 40455"><p>I admit freely that I'm more towards the full railroad mentality. As a player I don't mind it - in fact, I'm usually the (only) one who makes a character that fully fits into the DM's plot, so he doesn't NEED to railroad me; it would be totally in character to go along with it.</p><p></p><p>IME though, players either don't care to know the theme/tone of the campaign so they can create appropriate characters, or they deliberately will go against the grain, so to speak, and create a character that's not appropriate. This, to me, is unacceptable. When I DM, as rare as it is, I try to give at least a hint at what my adventures will deal with so the PCs know what sort of characters would fit in and what wouldn't. If I'm going to spend my time crafting a plot, then I feel its disrespectful to deliberately try and derail it. </p><p></p><p>That being said, however, I must say in my defense that I view D&D as a story when all is said and done. I don't particularly care for open-ended campaigns that have no real storyline and are a series of random quests strung out; I prefer building on past adventures for a climax. In short, I prefer 24 (the TV series) to Law & Order; that is, related "episodes" rather than standalone episodes with the same main "cast".</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3356753, member: 40455"] I admit freely that I'm more towards the full railroad mentality. As a player I don't mind it - in fact, I'm usually the (only) one who makes a character that fully fits into the DM's plot, so he doesn't NEED to railroad me; it would be totally in character to go along with it. IME though, players either don't care to know the theme/tone of the campaign so they can create appropriate characters, or they deliberately will go against the grain, so to speak, and create a character that's not appropriate. This, to me, is unacceptable. When I DM, as rare as it is, I try to give at least a hint at what my adventures will deal with so the PCs know what sort of characters would fit in and what wouldn't. If I'm going to spend my time crafting a plot, then I feel its disrespectful to deliberately try and derail it. That being said, however, I must say in my defense that I view D&D as a story when all is said and done. I don't particularly care for open-ended campaigns that have no real storyline and are a series of random quests strung out; I prefer building on past adventures for a climax. In short, I prefer 24 (the TV series) to Law & Order; that is, related "episodes" rather than standalone episodes with the same main "cast". [/QUOTE]
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