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How Much of a Railroader Are You?
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<blockquote data-quote="balterkn" data-source="post: 3358105" data-attributes="member: 46546"><p>A "it depends" would have been better.</p><p></p><p>I've DM'ed campaigns which are fully player led, from determining their own goals, which adventure hooks to follow, or to make up their own. I expect the social contract that they provide me a little notice, so that I can have resources set up for a session. Thus we try to avoid things like, "We know you spent the past 2 weeks creating that dungeon we said we were going to explore, but we decided to switch from being dungeon divers to joining a merchant ship heading to the other side of the continent... so first we'll get a ship, then interview a crew, and we'll want to RP the interview of several captains, and then we'll have some fun sea adventures. So, what ships are for sale in town?" (Extreme case never happened, but illustrative of what would be a bad thing to do to your friend)</p><p></p><p>I'm much more likely to put the PCs on a railroad if we are doing a published adventure, if the only purpose of the party was to do that published adventure (this is different from me using a published adventure as a resource for a player led campaign). If the purpose is to play the published adventure, I'll use railroading only as needed to let the characters know which way the published adventure intends for them to go. In this case, I'm normally just using the railroading as provided in the adventure.</p></blockquote><p></p>
[QUOTE="balterkn, post: 3358105, member: 46546"] A "it depends" would have been better. I've DM'ed campaigns which are fully player led, from determining their own goals, which adventure hooks to follow, or to make up their own. I expect the social contract that they provide me a little notice, so that I can have resources set up for a session. Thus we try to avoid things like, "We know you spent the past 2 weeks creating that dungeon we said we were going to explore, but we decided to switch from being dungeon divers to joining a merchant ship heading to the other side of the continent... so first we'll get a ship, then interview a crew, and we'll want to RP the interview of several captains, and then we'll have some fun sea adventures. So, what ships are for sale in town?" (Extreme case never happened, but illustrative of what would be a bad thing to do to your friend) I'm much more likely to put the PCs on a railroad if we are doing a published adventure, if the only purpose of the party was to do that published adventure (this is different from me using a published adventure as a resource for a player led campaign). If the purpose is to play the published adventure, I'll use railroading only as needed to let the characters know which way the published adventure intends for them to go. In this case, I'm normally just using the railroading as provided in the adventure. [/QUOTE]
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