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How Much of a Railroader Are You?
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<blockquote data-quote="Cyronax" data-source="post: 3361891" data-attributes="member: 822"><p>A la Fiendish Codex 2 or Sauron's One Ring, I've long tempted my players towards breaking their alignments and falling from grace.</p><p></p><p>Case in point IMC, a 'dark brooding' rogue fighter (TN) helped a pleasure devil kidnap the party's tank and give it the two of three keys to unlocking an evil Epic lich lord (the party was APL 10 at the time). I don't allow evil characters in my campaigns (only free will to do evil and then be turned into an NPC), and the entire group knew this, so it should have come to no one's surprise that the character in question was soon betrayed by the pleasure devil (who had initially promised the rogue fighter and end to 'her pain'/painful childhood memories). </p><p></p><p>The pleasure devil caused the rogue fighter to eventually be outed, and then she was killed by the newly freed lich. Her soul made a nice squishy sound as it fell into the Nine Hells. The rogue fighter didn't even get a chance to be turned into an Evil NPC .... poor thing. </p><p></p><p>All that took an entire session, and it was played out in front of the group. Great roleplaying, but the player of the fallen thief was for some reason surprised that all that happened despite clear warnings about the results of her actions.</p><p></p><p>Anyway, thanks to player decisions, an Epic lich is now free in the campaign world and the now APL 11 party has to somehow deal with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>----</p><p></p><p>So in terms of railroading and plottin adventures, I just create NPCs with agendas of their own and place them into the world. The NPCs may or may not interact with the party, but when they do conflict of some kind seems to usually ensue. </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 3361891, member: 822"] A la Fiendish Codex 2 or Sauron's One Ring, I've long tempted my players towards breaking their alignments and falling from grace. Case in point IMC, a 'dark brooding' rogue fighter (TN) helped a pleasure devil kidnap the party's tank and give it the two of three keys to unlocking an evil Epic lich lord (the party was APL 10 at the time). I don't allow evil characters in my campaigns (only free will to do evil and then be turned into an NPC), and the entire group knew this, so it should have come to no one's surprise that the character in question was soon betrayed by the pleasure devil (who had initially promised the rogue fighter and end to 'her pain'/painful childhood memories). The pleasure devil caused the rogue fighter to eventually be outed, and then she was killed by the newly freed lich. Her soul made a nice squishy sound as it fell into the Nine Hells. The rogue fighter didn't even get a chance to be turned into an Evil NPC .... poor thing. All that took an entire session, and it was played out in front of the group. Great roleplaying, but the player of the fallen thief was for some reason surprised that all that happened despite clear warnings about the results of her actions. Anyway, thanks to player decisions, an Epic lich is now free in the campaign world and the now APL 11 party has to somehow deal with it. :confused: ---- So in terms of railroading and plottin adventures, I just create NPCs with agendas of their own and place them into the world. The NPCs may or may not interact with the party, but when they do conflict of some kind seems to usually ensue. C.I.D. [/QUOTE]
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