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How Much of a Railroader Are You?
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<blockquote data-quote="Rawwedge" data-source="post: 3361997" data-attributes="member: 13610"><p>This passage above is an excellent example of what DM's must avoid at all costs. (well put) I'm in a campaign right now where the DM set a hard and fast date for universal armageddon if the arch-villain was not thwarted in time. Problem is, he really didn't know how he was getting from here to there and had no plan to 'prod', 'nudge', or even 'railroad' the party to that crucial moment. The result was a schizophrenic swing from 'beat the clock' to 'hanging around and waiting for crap to happen'; not fun.</p><p></p><p>As much as I'm a planner I'm aware that my plans have to be flexible enough so that there's room for the campaign to adapt to the players actions instead of 'making' it happen the other way around.</p><p></p><p>By the same token, the players are spoiling their own fun if they go out of their way to evade the DM's plans. Everyone should have a certain level of awareness and common sense around the table while out of character.</p><p></p><p>Woe be the dungeon master who carves too many things in stone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rawwedge, post: 3361997, member: 13610"] This passage above is an excellent example of what DM's must avoid at all costs. (well put) I'm in a campaign right now where the DM set a hard and fast date for universal armageddon if the arch-villain was not thwarted in time. Problem is, he really didn't know how he was getting from here to there and had no plan to 'prod', 'nudge', or even 'railroad' the party to that crucial moment. The result was a schizophrenic swing from 'beat the clock' to 'hanging around and waiting for crap to happen'; not fun. As much as I'm a planner I'm aware that my plans have to be flexible enough so that there's room for the campaign to adapt to the players actions instead of 'making' it happen the other way around. By the same token, the players are spoiling their own fun if they go out of their way to evade the DM's plans. Everyone should have a certain level of awareness and common sense around the table while out of character. Woe be the dungeon master who carves too many things in stone. ;) [/QUOTE]
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