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How Much of a Railroader Are You?
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<blockquote data-quote="DonTadow" data-source="post: 3362330" data-attributes="member: 22622"><p>I'd rather bring the adventure to the player. What do I mean? </p><p></p><p>I usually have several plots that rarely have anything to do with one another. These plots change, divide and multiply overtime. These plots are introduced over the course of the first few adventures to the players. The players either investigate these plots or through role play suggest things they want to do. I look at what they want to do, and see how any of the three plots could effect this. At this point, the other plots are going on. If a necromancer is gaining powerful undead artifacts to destroy a country, he'll do this. </p><p></p><p>Take my current game. There were about four major plots the pcs could have taken part in. They stumbled upon defeating a god. While they were pursing this the plane of mechanis was brought into their plane and the god's son was revived in another part of the world. Both of these were other plots that were hinted at, but were ignored. Of course, with these plots successful it creates more plots. </p><p></p><p>There's no need for railroading if you feed off the players and continuously tailor the grand adventures you have in store for them. </p><p></p><p>Ofcourse you don't want to have too many plots open at the end of your campaign (though leaving one or two open is always good for afuture or epic level game). Try merging some of your forgotten or disregarded plots once the pcs reach high high levels.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3362330, member: 22622"] I'd rather bring the adventure to the player. What do I mean? I usually have several plots that rarely have anything to do with one another. These plots change, divide and multiply overtime. These plots are introduced over the course of the first few adventures to the players. The players either investigate these plots or through role play suggest things they want to do. I look at what they want to do, and see how any of the three plots could effect this. At this point, the other plots are going on. If a necromancer is gaining powerful undead artifacts to destroy a country, he'll do this. Take my current game. There were about four major plots the pcs could have taken part in. They stumbled upon defeating a god. While they were pursing this the plane of mechanis was brought into their plane and the god's son was revived in another part of the world. Both of these were other plots that were hinted at, but were ignored. Of course, with these plots successful it creates more plots. There's no need for railroading if you feed off the players and continuously tailor the grand adventures you have in store for them. Ofcourse you don't want to have too many plots open at the end of your campaign (though leaving one or two open is always good for afuture or epic level game). Try merging some of your forgotten or disregarded plots once the pcs reach high high levels. [/QUOTE]
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