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*Pathfinder & Starfinder
How Much of D&D is the Rules?
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<blockquote data-quote="Tuft" data-source="post: 6174023" data-attributes="member: 60045"><p>I play in [MENTION=2303]Starfox[/MENTION] home-brew mentioned above. In fact, we play a Pathfinder campaign using the "Skull and Shackles" Paizo AP in parallel with the home-brew campaign, which uses the "Crimson Throne" Paizo AP. Both throw in a lot of other "extra" D&D/Pathfinder scenarios scrounged from Starfox' extensive archive of such stuff.</p><p></p><p>The home-brew is Feng Shui-inspired, which means +d6-d6 exploding dice and a classless point-buy from an extensive list of powers.</p><p></p><p>There is an overlap of players - about half the players of each campaign play in both. </p><p></p><p>Still, I find the feeling is very much the same between the campaigns; The world feels the same, the kind of stuff the characters do feel the same, the monsters are recognizable and behave the same, what kind of characters the players build feel the same (although it is harder with classes and feats compared with a free point-buy system). It is fascinating how similar they are.</p><p></p><p>I guess a lot of similarity is due to having the same GM in both campaigns, with a to the players well-known and well-established game mastering style.</p></blockquote><p></p>
[QUOTE="Tuft, post: 6174023, member: 60045"] I play in [MENTION=2303]Starfox[/MENTION] home-brew mentioned above. In fact, we play a Pathfinder campaign using the "Skull and Shackles" Paizo AP in parallel with the home-brew campaign, which uses the "Crimson Throne" Paizo AP. Both throw in a lot of other "extra" D&D/Pathfinder scenarios scrounged from Starfox' extensive archive of such stuff. The home-brew is Feng Shui-inspired, which means +d6-d6 exploding dice and a classless point-buy from an extensive list of powers. There is an overlap of players - about half the players of each campaign play in both. Still, I find the feeling is very much the same between the campaigns; The world feels the same, the kind of stuff the characters do feel the same, the monsters are recognizable and behave the same, what kind of characters the players build feel the same (although it is harder with classes and feats compared with a free point-buy system). It is fascinating how similar they are. I guess a lot of similarity is due to having the same GM in both campaigns, with a to the players well-known and well-established game mastering style. [/QUOTE]
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How Much of D&D is the Rules?
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