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General Tabletop Discussion
*TTRPGs General
How much of published modules do you change?
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<blockquote data-quote="Dykstrav" data-source="post: 3248811" data-attributes="member: 40522"><p>I usually change very little in a published module. My big incentive in running a module instead of making my own adventure is to save time, and if I'm going to go through the time to rip open a module and refurbish it, I'd rather just make an original adventure custom-tailored to the group instead. I usually have to tweak the hook, and sometimes I add an encounter or two to play to certain things (for example, putting in one the ranger's favored enemies). Other than this, I typically run the module as is.</p><p></p><p>Now <em>Expedition to Castle Ravenloft</em> is another can of worms. I am ripping quite a bit out of that because I don't like the idea that Madam Eva and Danovich are more critters to kill. The zombies attacking the village also strikes me as being cliche. I still plan to use the wilderness fanes, but they'll be defended by a group of night hags and their minions that work for Strahd.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3248811, member: 40522"] I usually change very little in a published module. My big incentive in running a module instead of making my own adventure is to save time, and if I'm going to go through the time to rip open a module and refurbish it, I'd rather just make an original adventure custom-tailored to the group instead. I usually have to tweak the hook, and sometimes I add an encounter or two to play to certain things (for example, putting in one the ranger's favored enemies). Other than this, I typically run the module as is. Now [I]Expedition to Castle Ravenloft[/I] is another can of worms. I am ripping quite a bit out of that because I don't like the idea that Madam Eva and Danovich are more critters to kill. The zombies attacking the village also strikes me as being cliche. I still plan to use the wilderness fanes, but they'll be defended by a group of night hags and their minions that work for Strahd. [/QUOTE]
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How much of published modules do you change?
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