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How much of published modules do you change?
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<blockquote data-quote="GwydapLlew" data-source="post: 3249297" data-attributes="member: 40373"><p>It varies from adventure to adventure. I frequently take a published adventure as a basis for the 'meat-and-potatoes' of a campaign's storyarc, but I change things around to fit.</p><p></p><p>My high-level campaign has had the following adventures inserted into it:</p><ul> <li data-xf-list-type="ul"> The Sunless Citadel (modified the druid into a Blighter, added some <em>portals</em> to other adventure locations).</li> <li data-xf-list-type="ul"> The Forge of Fury (turned Durgeddin into a ghost, added a <em>portal</em> for the duergar to Acheron).</li> <li data-xf-list-type="ul"> Return to the Temple of Elemental Evil (stole the moathouse and modified it).</li> <li data-xf-list-type="ul"> The Speaker in Dreams (modified it - placed it in the town of Deadsnows in FR).</li> <li data-xf-list-type="ul"> Pool of Radiance: Myth Drannor (stole the inital hook and the polyandrium for maps and stats).</li> <li data-xf-list-type="ul"> Temple of Winds (modified it to being a drow masoleum).</li> <li data-xf-list-type="ul"> Nightfang Spire (added <em>portal</em> connecting Sunless Citadel, beefed up Aokhet and Gulthias, changed Gulthias' background).</li> <li data-xf-list-type="ul"> Queen of Lies (ripped out most of the plot, used the rest to connect the PCs to CotSQ).</li> <li data-xf-list-type="ul"> Spiral of Manzessine (modified this into a prison break adventure and left them stranded in the Underdark).</li> <li data-xf-list-type="ul"> City of the Spider-Queen (ignored the first third of the adventure, changed some NPC motivations and connections to fit the campaign)</li> </ul><p></p><p>This list doesn't include using bits and pieces of other adventures as needed, and several other adventures not listed (especially in the blue series from 3.0 and the mini-adventure locales in the FR books) have been mined for storyline purposes. The biggest change was turning Tharizdun into a child of Shar that she is attempting to have freed so that she can have more allies in her war against the other gods.</p><p></p><p>My Shackled City AP was converted to a FR setting and placed in the Vilhon Reach. Adimarchus was combined with Tharizdun (see last paragraph) and the motivations of the Cagewrights was modified accordingly. The Tree of Shackled Souls was connected to an ancient druidic order of blighters (connecting the campaign to my modified Sunless Citadel). I inserted a heavily-modified Red Hand of Doom into the middle of the campaign and altered the motivations of the Red Hand; the horde has been sent by Tiamat to disrupt the machinations of the Cagewrights and to prevent Tharizdun/Adimarchus from being released. In the AP itself, I altered some NPC motivations, made Vhalantru a sponsor of the party, changed the various deities to match FR, and altered the adventure hooks to fit the more mercenary party that I have as a group.</p></blockquote><p></p>
[QUOTE="GwydapLlew, post: 3249297, member: 40373"] It varies from adventure to adventure. I frequently take a published adventure as a basis for the 'meat-and-potatoes' of a campaign's storyarc, but I change things around to fit. My high-level campaign has had the following adventures inserted into it: [LIST] [*] The Sunless Citadel (modified the druid into a Blighter, added some [i]portals[/i] to other adventure locations). [*] The Forge of Fury (turned Durgeddin into a ghost, added a [i]portal[/i] for the duergar to Acheron). [*] Return to the Temple of Elemental Evil (stole the moathouse and modified it). [*] The Speaker in Dreams (modified it - placed it in the town of Deadsnows in FR). [*] Pool of Radiance: Myth Drannor (stole the inital hook and the polyandrium for maps and stats). [*] Temple of Winds (modified it to being a drow masoleum). [*] Nightfang Spire (added [i]portal[/i] connecting Sunless Citadel, beefed up Aokhet and Gulthias, changed Gulthias' background). [*] Queen of Lies (ripped out most of the plot, used the rest to connect the PCs to CotSQ). [*] Spiral of Manzessine (modified this into a prison break adventure and left them stranded in the Underdark). [*] City of the Spider-Queen (ignored the first third of the adventure, changed some NPC motivations and connections to fit the campaign) [/LIST] This list doesn't include using bits and pieces of other adventures as needed, and several other adventures not listed (especially in the blue series from 3.0 and the mini-adventure locales in the FR books) have been mined for storyline purposes. The biggest change was turning Tharizdun into a child of Shar that she is attempting to have freed so that she can have more allies in her war against the other gods. My Shackled City AP was converted to a FR setting and placed in the Vilhon Reach. Adimarchus was combined with Tharizdun (see last paragraph) and the motivations of the Cagewrights was modified accordingly. The Tree of Shackled Souls was connected to an ancient druidic order of blighters (connecting the campaign to my modified Sunless Citadel). I inserted a heavily-modified Red Hand of Doom into the middle of the campaign and altered the motivations of the Red Hand; the horde has been sent by Tiamat to disrupt the machinations of the Cagewrights and to prevent Tharizdun/Adimarchus from being released. In the AP itself, I altered some NPC motivations, made Vhalantru a sponsor of the party, changed the various deities to match FR, and altered the adventure hooks to fit the more mercenary party that I have as a group. [/QUOTE]
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