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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How much of the old setting(s) in the new setting?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3796251" data-attributes="member: 11760"><p>It would be pointlessly abandoning 30 years of IP.</p><p></p><p>The core changes are intended to make D&D easier for new players. It may not succeed, or may not be a worthy goal, but that's the intention.</p><p></p><p>Abandoning "Tenser" as a name does not make D&D any easier for new players. Making the planes have obvious application within games is making the game easier. Reorganizing demons and devils so that new DMs see an obvious way to use them differently makes the game easier. (And since they've mentioned yugoloths more than once already, I suspect their role has redefined a bit. No more standing around on street corners in Hades and announcing that they're the Original Gangstas for them.)</p><p></p><p>If they decide to keep classic bits of IP -- including those used in the titles of modules, for instance -- divorcing them from their settings and reusing them in essentially the same iconic ways as always, but in a setting-neutral fashion is the way that they pretty much have to go with. So Tharizdun isn't (probably) stuck beneath a temple a few blocks away from Iggwilv's old ranch house, he's placed in an iconic situation and, if anything, his importance in the game line is elevated, not diminished.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3796251, member: 11760"] It would be pointlessly abandoning 30 years of IP. The core changes are intended to make D&D easier for new players. It may not succeed, or may not be a worthy goal, but that's the intention. Abandoning "Tenser" as a name does not make D&D any easier for new players. Making the planes have obvious application within games is making the game easier. Reorganizing demons and devils so that new DMs see an obvious way to use them differently makes the game easier. (And since they've mentioned yugoloths more than once already, I suspect their role has redefined a bit. No more standing around on street corners in Hades and announcing that they're the Original Gangstas for them.) If they decide to keep classic bits of IP -- including those used in the titles of modules, for instance -- divorcing them from their settings and reusing them in essentially the same iconic ways as always, but in a setting-neutral fashion is the way that they pretty much have to go with. So Tharizdun isn't (probably) stuck beneath a temple a few blocks away from Iggwilv's old ranch house, he's placed in an iconic situation and, if anything, his importance in the game line is elevated, not diminished. [/QUOTE]
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Community
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How much of the old setting(s) in the new setting?
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