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General Tabletop Discussion
*Pathfinder & Starfinder
How much of the rules can the players process?
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<blockquote data-quote="El Mahdi" data-source="post: 5837288" data-attributes="member: 59506"><p>If and when you do see this in threads, I'd say you should make a quick clarification for the person posting it as this just is not true. I don't know how this idea keeps getting spread around or where it started, but nobody from WotC has ever said this. They are not making this game to be <em>compatible</em> with older edition material in any way, shape, or form. They are making a game that will be able to make characters and run games with the <em><strong>feel</strong></em> of older editions. That's a significant distinction.</p><p> </p><p>We should all do our best to nip this misconception in the bud, everytime we see it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p>As to how much of the rules can the players process...it varies considerably from group to group and player to player. That's why I believe that the GM should be the rules expert on <em>all</em> the rules. I do advocate making the system as easy as possible on the DM, but I don't advocate making more of the rules the responsibility of the players in an effort to lighten that load.</p><p> </p><p>But, I do think that the rules modularity they are talking about needs to predominantly be the perview of the DM. I like the idea that a player can make a character with a feel similar to any edition, with the varying levels of complexity that goes with that. I also like the idea that a game could have players with characters made using different type builds (for different edition feels), and be able to play all of those characters at the same table...compatibly and seamlessly.</p><p> </p><p>But just because it <em><strong>can</strong></em> be done that way, it doesn't mean that a game <em><strong>has to</strong></em> be played that way. I believe the DM should have the perogative to decide what modules and complexity are allowed in the game that they are DM'ing. If a DM doesn't want to deal with more complex 3E or 4E type characters, and wants only simpler builds (older edition type builds), then the DM can simply say that the 3E/4E type builds aren't being used in this game.</p><p> </p><p>Basically the DM says something like: <em>"we're using the core system with <strong>b</strong>, <strong>d</strong>, and <strong>e</strong> type builds; all classes except <strong>t</strong>, <strong>s</strong>, and <strong>r</strong>; all races except <strong>j</strong>, <strong>k</strong>, and<strong> l</strong>; and we're using optional modules <strong>x</strong>, <strong>y</strong>, and <strong>z</strong> (but not that clunky <strong>w</strong> module...nooooo, never <strong>w</strong>)."</em> And then everyone's ready to play.</p><p> </p><p>For a DM that doesn't have a problem with them all being mixed in, then that DM can do that.</p><p> </p><p>It's an aspect of the rules flexibility (or what I hope the rules end up being, and what Monte and Company have said they are endeavoring towards), that I think will lead to DM's not being nearly as taxed as some are afraid of. And likely only as taxed as the DM wants to be.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5837288, member: 59506"] If and when you do see this in threads, I'd say you should make a quick clarification for the person posting it as this just is not true. I don't know how this idea keeps getting spread around or where it started, but nobody from WotC has ever said this. They are not making this game to be [I]compatible[/I] with older edition material in any way, shape, or form. They are making a game that will be able to make characters and run games with the [I][B]feel[/B][/I] of older editions. That's a significant distinction. We should all do our best to nip this misconception in the bud, everytime we see it.:) As to how much of the rules can the players process...it varies considerably from group to group and player to player. That's why I believe that the GM should be the rules expert on [I]all[/I] the rules. I do advocate making the system as easy as possible on the DM, but I don't advocate making more of the rules the responsibility of the players in an effort to lighten that load. But, I do think that the rules modularity they are talking about needs to predominantly be the perview of the DM. I like the idea that a player can make a character with a feel similar to any edition, with the varying levels of complexity that goes with that. I also like the idea that a game could have players with characters made using different type builds (for different edition feels), and be able to play all of those characters at the same table...compatibly and seamlessly. But just because it [I][B]can[/B][/I] be done that way, it doesn't mean that a game [I][B]has to[/B][/I] be played that way. I believe the DM should have the perogative to decide what modules and complexity are allowed in the game that they are DM'ing. If a DM doesn't want to deal with more complex 3E or 4E type characters, and wants only simpler builds (older edition type builds), then the DM can simply say that the 3E/4E type builds aren't being used in this game. Basically the DM says something like: [I]"we're using the core system with [B]b[/B], [B]d[/B], and [B]e[/B] type builds; all classes except [B]t[/B], [B]s[/B], and [B]r[/B]; all races except [B]j[/B], [B]k[/B], and[B] l[/B]; and we're using optional modules [B]x[/B], [B]y[/B], and [B]z[/B] (but not that clunky [B]w[/B] module...nooooo, never [B]w[/B])."[/I] And then everyone's ready to play. For a DM that doesn't have a problem with them all being mixed in, then that DM can do that. It's an aspect of the rules flexibility (or what I hope the rules end up being, and what Monte and Company have said they are endeavoring towards), that I think will lead to DM's not being nearly as taxed as some are afraid of. And likely only as taxed as the DM wants to be. :cool: [/QUOTE]
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