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How much of your character's life do you actually play out in game?
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<blockquote data-quote="Zhnov" data-source="post: 1582407" data-attributes="member: 12424"><p><strong>Time jump</strong></p><p></p><p>Interesting question... glad you mentioned it.</p><p></p><p>I love this part of the game. Sometimes, I'll progress the game months or years during a session. Sometimes, players are shocked. </p><p></p><p>Ranger: "Okay, I've scouted the entire forest valley over the last few days, and think this flat area (pointing at the map) near the river if the best place to build my outpost. It is far enough away from neighboring rangers that I should not tread on their territory. We caught fish for today, what is the wife doing?"</p><p></p><p>DM: "She has started the fire. You pitch your tent while she cooks, and settle in for a hearty evening meal. In the morning you start the work of clearing the river flat of trees. By the end of the week you have enough trunks cut to begin construction of a cabin. By the end of the month, the place is done and has roof over it. You build the basic forge you planned in a nearby lean-to. By mid-summer you have scouted the valley enough that you know nearly all trails extremely well. At the end of summer, a mother bear with two cubs moves into a cave you discovered on the east ridge (marks the map). Elandril’s garden flourishes down near the river in the partial shade of a young copse of trees. Winter comes. She is pregnant. You have time to work those bars of steel into weapons of your choice during the snowy months. What do you make?”</p><p></p><p>This can sometimes be frustrating to players. In the situation above, the player (1-player game) had few commitments to ongoing story threads, causing him to miss very little by being advanced rapidly through a year of game time. Other characters have been plucked from intensely complicated storylines to be imprisoned in a dungeon or teleported away by manipulative wizards, only to return to old storylines after NPCs have completely overtaken the action. It offers a way for a DM to reset complicated story threads by removing the characters from action. When this happens, I'm certain to throw the character "a bone" by letting some issues be resolved in their favor.</p><p></p><p>~o.</p></blockquote><p></p>
[QUOTE="Zhnov, post: 1582407, member: 12424"] [b]Time jump[/b] Interesting question... glad you mentioned it. I love this part of the game. Sometimes, I'll progress the game months or years during a session. Sometimes, players are shocked. Ranger: "Okay, I've scouted the entire forest valley over the last few days, and think this flat area (pointing at the map) near the river if the best place to build my outpost. It is far enough away from neighboring rangers that I should not tread on their territory. We caught fish for today, what is the wife doing?" DM: "She has started the fire. You pitch your tent while she cooks, and settle in for a hearty evening meal. In the morning you start the work of clearing the river flat of trees. By the end of the week you have enough trunks cut to begin construction of a cabin. By the end of the month, the place is done and has roof over it. You build the basic forge you planned in a nearby lean-to. By mid-summer you have scouted the valley enough that you know nearly all trails extremely well. At the end of summer, a mother bear with two cubs moves into a cave you discovered on the east ridge (marks the map). Elandril’s garden flourishes down near the river in the partial shade of a young copse of trees. Winter comes. She is pregnant. You have time to work those bars of steel into weapons of your choice during the snowy months. What do you make?” This can sometimes be frustrating to players. In the situation above, the player (1-player game) had few commitments to ongoing story threads, causing him to miss very little by being advanced rapidly through a year of game time. Other characters have been plucked from intensely complicated storylines to be imprisoned in a dungeon or teleported away by manipulative wizards, only to return to old storylines after NPCs have completely overtaken the action. It offers a way for a DM to reset complicated story threads by removing the characters from action. When this happens, I'm certain to throw the character "a bone" by letting some issues be resolved in their favor. ~o. [/QUOTE]
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