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How much ore can a half elemental mine...
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<blockquote data-quote="Ferrum" data-source="post: 2621993" data-attributes="member: 33089"><p>Well, thats where the DM told us it was... so I guess there must have been this tectonic activity of which you spoke.</p><p></p><p></p><p> My character plans to buy a hundred or so gp worth of mining equipment, things equvalent to wheelbarrows, shovels, picks, etc... as well as items with which he can build a forge nearby. He has no ranks in mining, but it doesn't take a genius to think: Metal in rock, chop up rock, take metal out. My character does have ranks in smithing, so refining the metal out of ore should be right up his alley. He was raised by a clan of earth elementals and is half earth elemental himself. An understanding of something like mining might have been picked up from that upbringing. </p><p></p><p> I didn't plan on Burrowing helping any. The DM is giving me an ad hoc synergy bonus. His belief, apparently, is that digging through the earth might give me insight to this operation. </p><p></p><p> I don't want to make a fortune. I just want to make a breastplate. Once I have that, if there's some mithral left over great. If not, there's still this whole continent I have to save. Mithral can wait. </p><p></p><p> Yeah, I felt the same way about the swarms of mind-burrowing beetle constructs that attacked my party several weeks ago.</p><p></p><p> Well, actually, it's exactly like finding a giant mine in the deepest reaches of the African jungle, in medieval times.</p><p></p><p> I don't think my breastplate will destroy the economy. Enchanting it to do that would require a lot more wealth than I'm willing to mine.</p><p></p><p> Adventure can be found anywhere... The great thing about adventuring, especially in a game like D&D, is that there is no limit to its scope. Becoming a mining mogul, and being hunted down by corporate assasins or being attacked at the mine by hordes of disenfranchised miners or being set upon by the army of a greedy nobleman could be great adventuring.</p></blockquote><p></p>
[QUOTE="Ferrum, post: 2621993, member: 33089"] Well, thats where the DM told us it was... so I guess there must have been this tectonic activity of which you spoke. My character plans to buy a hundred or so gp worth of mining equipment, things equvalent to wheelbarrows, shovels, picks, etc... as well as items with which he can build a forge nearby. He has no ranks in mining, but it doesn't take a genius to think: Metal in rock, chop up rock, take metal out. My character does have ranks in smithing, so refining the metal out of ore should be right up his alley. He was raised by a clan of earth elementals and is half earth elemental himself. An understanding of something like mining might have been picked up from that upbringing. I didn't plan on Burrowing helping any. The DM is giving me an ad hoc synergy bonus. His belief, apparently, is that digging through the earth might give me insight to this operation. I don't want to make a fortune. I just want to make a breastplate. Once I have that, if there's some mithral left over great. If not, there's still this whole continent I have to save. Mithral can wait. Yeah, I felt the same way about the swarms of mind-burrowing beetle constructs that attacked my party several weeks ago. Well, actually, it's exactly like finding a giant mine in the deepest reaches of the African jungle, in medieval times. I don't think my breastplate will destroy the economy. Enchanting it to do that would require a lot more wealth than I'm willing to mine. Adventure can be found anywhere... The great thing about adventuring, especially in a game like D&D, is that there is no limit to its scope. Becoming a mining mogul, and being hunted down by corporate assasins or being attacked at the mine by hordes of disenfranchised miners or being set upon by the army of a greedy nobleman could be great adventuring. [/QUOTE]
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