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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How much ought feats scale per level?
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<blockquote data-quote="Celebrim" data-source="post: 4961291" data-attributes="member: 4937"><p>I think that the overall idea of scaling feats is a good one since that design would parallel the fact that spells scale with level.</p><p></p><p>But you'd have to be careful about it.</p><p></p><p>In particular, the analysis you are doing is flawed in alot of ways.</p><p></p><p>Let's say you have Iron Will at 1st level, and you have to make a DC 13 Will Save which you'll do 50% of the time or 40% of the time if you didn't have Iron Will. Now, again you have to make a Will save at 10th level against DC 13, but now you save 70% of the time or 60% of the time if you didn't have Iron Will. The important thing to notice is that Iron Will is worth exactly the same to you at 1st level or 10th level. It's utility hasn't diminished just because its a smaller portion of your total bonus.</p><p></p><p>Similar things apply to Weapon Focus. Just because it is a smaller percentage of my total bonus doesn't mean it isn't doing the same thing for me at higher levels that it was at low levels - one more pip on the die is a success rather than a failure. It's not like your 1st level fighter is 20% more likely to hit, and the high level fighter is only 3.8% more likely to hit.</p><p></p><p>Iron Will is already a really important feat that most Fighters are going to take at some point. If it does something as powerful as making my bad save a good save, I'm never going to not take it, because I'd be an idiot to forgo it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4961291, member: 4937"] I think that the overall idea of scaling feats is a good one since that design would parallel the fact that spells scale with level. But you'd have to be careful about it. In particular, the analysis you are doing is flawed in alot of ways. Let's say you have Iron Will at 1st level, and you have to make a DC 13 Will Save which you'll do 50% of the time or 40% of the time if you didn't have Iron Will. Now, again you have to make a Will save at 10th level against DC 13, but now you save 70% of the time or 60% of the time if you didn't have Iron Will. The important thing to notice is that Iron Will is worth exactly the same to you at 1st level or 10th level. It's utility hasn't diminished just because its a smaller portion of your total bonus. Similar things apply to Weapon Focus. Just because it is a smaller percentage of my total bonus doesn't mean it isn't doing the same thing for me at higher levels that it was at low levels - one more pip on the die is a success rather than a failure. It's not like your 1st level fighter is 20% more likely to hit, and the high level fighter is only 3.8% more likely to hit. Iron Will is already a really important feat that most Fighters are going to take at some point. If it does something as powerful as making my bad save a good save, I'm never going to not take it, because I'd be an idiot to forgo it. [/QUOTE]
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How much ought feats scale per level?
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