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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How much ought feats scale per level?
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<blockquote data-quote="Sylrae" data-source="post: 4961306" data-attributes="member: 48520"><p>Hmm, I've noticed alot of issues with the feats myself.</p><p></p><p>this is a new approach, and it might work better than the one I've been doing.</p><p></p><p>I accepted that feats are static, and they usually become less useful as you gain levels, but was working on ranking them in terms of usefulness and power, and using a point system like with skills where you gain points that you can use to buy feats.</p><p></p><p>You'd have to design a whole new feats system though, and ditch the existing one (possibly converting tings over). That could be alot harder. Feats would need to be equally relevent across all levels of the game.</p><p></p><p>for many of them, I would suggest combining feat trees into a single progressing feat, where they may be able to choose additional options for the feat. And it should not matter what level you take a feat at, they should work the same as if taken at level one.</p><p></p><p>Iron Will, if done your way, would give a +6 to Will Saves by 20. That means that if you take it and already have a good will save, you'll have a will of 18 before bonuses at 20. And that's better than making it worthless to someone with a good Will.</p><p></p><p>It's a good Idea, but it means redesign of a major part of the game.</p><p></p><p>Also, it's worth noting, that in 4e's tier system, much of their third tier is above the powerlevel attainable in the 1-20 range of 3.5e. Look at the lords of the hells, and some of the demons and angels. Major Planar conflicts are often in the realms of Epic Levels (which were poorly done in 3e).</p><p></p><p>You could redesign the game to follow classes to 30+ gracefully, but that would ALSO be alot of work.</p><p></p><p>All in all, your feat redesign concept is a good Idea, but it would take some major redesign, and you'd need to make alot of them for variety, if you just convert the ones from the PHB and ditch the ones that aren't good enough you'll have a pretty short list. It's a great idea if ou can implement it. Feat trees already scale! You just need to determine how much of that scaling you want to be included in a single feat.</p><p></p><p>You need some other feat that just lets you select an additional option from your other feats from the feat trees that you didnt take. Ideally it would give you a bonus option every so many levels.</p><p></p><p>For the skill ones, instead of +2 to 2 skills, you could make it: +2 Skill Points for each 4 levels. these points, when used on a skill, raise the maximum number of ranks by one for that skill from then on above the norm, or above what it had before. (Adjust numbers to suit the power level of the other feats you're using).</p><p></p><p>As mentioned by celebrim though, you need to pick a power level for these feats, and decide how big that should be, how much things should scale by 20, and then be consistent as you redesign the whole feat system.</p><p></p><p>It should be noted, that if feats scale ALOT more than they do now (which they likely would), you should be getting alot less of them.</p><p></p><p>Also keep in mind, that if you want to replace the feats system for players, you should be doing it for the monsters the same way.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4961306, member: 48520"] Hmm, I've noticed alot of issues with the feats myself. this is a new approach, and it might work better than the one I've been doing. I accepted that feats are static, and they usually become less useful as you gain levels, but was working on ranking them in terms of usefulness and power, and using a point system like with skills where you gain points that you can use to buy feats. You'd have to design a whole new feats system though, and ditch the existing one (possibly converting tings over). That could be alot harder. Feats would need to be equally relevent across all levels of the game. for many of them, I would suggest combining feat trees into a single progressing feat, where they may be able to choose additional options for the feat. And it should not matter what level you take a feat at, they should work the same as if taken at level one. Iron Will, if done your way, would give a +6 to Will Saves by 20. That means that if you take it and already have a good will save, you'll have a will of 18 before bonuses at 20. And that's better than making it worthless to someone with a good Will. It's a good Idea, but it means redesign of a major part of the game. Also, it's worth noting, that in 4e's tier system, much of their third tier is above the powerlevel attainable in the 1-20 range of 3.5e. Look at the lords of the hells, and some of the demons and angels. Major Planar conflicts are often in the realms of Epic Levels (which were poorly done in 3e). You could redesign the game to follow classes to 30+ gracefully, but that would ALSO be alot of work. All in all, your feat redesign concept is a good Idea, but it would take some major redesign, and you'd need to make alot of them for variety, if you just convert the ones from the PHB and ditch the ones that aren't good enough you'll have a pretty short list. It's a great idea if ou can implement it. Feat trees already scale! You just need to determine how much of that scaling you want to be included in a single feat. You need some other feat that just lets you select an additional option from your other feats from the feat trees that you didnt take. Ideally it would give you a bonus option every so many levels. For the skill ones, instead of +2 to 2 skills, you could make it: +2 Skill Points for each 4 levels. these points, when used on a skill, raise the maximum number of ranks by one for that skill from then on above the norm, or above what it had before. (Adjust numbers to suit the power level of the other feats you're using). As mentioned by celebrim though, you need to pick a power level for these feats, and decide how big that should be, how much things should scale by 20, and then be consistent as you redesign the whole feat system. It should be noted, that if feats scale ALOT more than they do now (which they likely would), you should be getting alot less of them. Also keep in mind, that if you want to replace the feats system for players, you should be doing it for the monsters the same way. [/QUOTE]
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How much ought feats scale per level?
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