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How much politics do your campaigns usually have?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6935551" data-attributes="member: 6701872"><p>There's not really a "usually" for my campaigns as pertains to any particular element, other than that they usually involve adventurers.</p><p></p><p>How much politics are involved in a given campaign ranges from entirely far off in the background (i.e. there certainly is some form of government somewhere, but no one needs to know anything about it to understand and enjoy the story and game-play of the campaign), all the way to the PCs being the movers & shakers shaping the future of nations if not entire worlds (i.e. the adventures tend to focus on political goals, like establishing trade agreements, staging a coup, and that sort).</p><p></p><p>The only real tendency that might create an appearance of a "usual case" is that I tend to intentionally juxtapose a campaign with high involvement of politics with a campaign nearly devoid of politics, but that is more a case of me and my group liking striking changes from campaign to campaign rather than more subtle shifts, as it further differentiates the experience of playing in each (meaning it's easier for the player snot to get the events, or their characters, mixed up between campaigns).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6935551, member: 6701872"] There's not really a "usually" for my campaigns as pertains to any particular element, other than that they usually involve adventurers. How much politics are involved in a given campaign ranges from entirely far off in the background (i.e. there certainly is some form of government somewhere, but no one needs to know anything about it to understand and enjoy the story and game-play of the campaign), all the way to the PCs being the movers & shakers shaping the future of nations if not entire worlds (i.e. the adventures tend to focus on political goals, like establishing trade agreements, staging a coup, and that sort). The only real tendency that might create an appearance of a "usual case" is that I tend to intentionally juxtapose a campaign with high involvement of politics with a campaign nearly devoid of politics, but that is more a case of me and my group liking striking changes from campaign to campaign rather than more subtle shifts, as it further differentiates the experience of playing in each (meaning it's easier for the player snot to get the events, or their characters, mixed up between campaigns). [/QUOTE]
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How much politics do your campaigns usually have?
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