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How much power do magic items give?
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<blockquote data-quote="Tony Vargas" data-source="post: 7613993" data-attributes="member: 996"><p>That's not quite fair, IMHO. Magic items have been at least roughly balanced in other games, and even in one ed of D&D. So, it's a thing, just not a safe thing to put in a book with D&D on the cover if you don't want to touch off those tiny, but oh so loud segments of the Fan base that were so bad for PR c2008-12. </p><p></p><p>So items are back to their traditional status, and range from ribbon to plot device to campaign-wrecker, with little rhyme and less reason.</p><p>Those wanting to avoid PCs defined solely by their items, and general campaign-armaggeddon (staved off only with disenchanters and anti-magic fields)are given an out, with that polite fiction of items not being 'expected' (of course they're expected, its D&D!). </p><p></p><p>Of course, if you take that 'out' and run low-magic, the power of PC casters is just that much greater by comparison.</p><p></p><p>And, again, in fairness, 5e was up-front in its early discussion of magick. And, DM empowerment is not sacrificed at the altar of "feeling like magical," either - The DM can choose whether it's casting or magic items that will dominate play in his campaign.</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7613993, member: 996"] That's not quite fair, IMHO. Magic items have been at least roughly balanced in other games, and even in one ed of D&D. So, it's a thing, just not a safe thing to put in a book with D&D on the cover if you don't want to touch off those tiny, but oh so loud segments of the Fan base that were so bad for PR c2008-12. So items are back to their traditional status, and range from ribbon to plot device to campaign-wrecker, with little rhyme and less reason. Those wanting to avoid PCs defined solely by their items, and general campaign-armaggeddon (staved off only with disenchanters and anti-magic fields)are given an out, with that polite fiction of items not being 'expected' (of course they're expected, its D&D!). Of course, if you take that 'out' and run low-magic, the power of PC casters is just that much greater by comparison. And, again, in fairness, 5e was up-front in its early discussion of magick. And, DM empowerment is not sacrificed at the altar of "feeling like magical," either - The DM can choose whether it's casting or magic items that will dominate play in his campaign. ;) [/QUOTE]
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