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How much prep time do you use each week?
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<blockquote data-quote="WizarDru" data-source="post: 1353767" data-attributes="member: 151"><p>My main game has been running since 3e came out in 2000. My prep time varies heavily on what where we are in the game, what will be coming up, and what my players are accomplishing. As the levels have creeped higher, the prep work has generally become longer, and in the now Epic-level game (detailed in the story hour below) creating monsters and NPCs can be time consuming. <a href="http://www.enworld.org/forums/showthread.php?p=1351528#post1351528" target="_blank">Witness this fellow, for example </a>(<em>my players avoid, please</em>). Sometimes I tart up something and just modify it slightly, but this doesn't always prove to be satsifying, and at higher levels proves more difficult (throwing something that forces a save DC under the mid-20s is usually laughable as a threat to 23rd level characters).</p><p> </p><p>In terms of plot, I usually spend a few hours each week considering long term plot points, set pieces and immediate story development. This may include reviewing rules, examining monsters or reading reference material (granite quarry output of Brindinford is....?). Usually, I work from an outline, written or mental, of what has developed in game, with a slight bend towards a meta-plot. However, with the awesome resources available to high level players, trying to plan too far ahead is simply a waste of time.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1353767, member: 151"] My main game has been running since 3e came out in 2000. My prep time varies heavily on what where we are in the game, what will be coming up, and what my players are accomplishing. As the levels have creeped higher, the prep work has generally become longer, and in the now Epic-level game (detailed in the story hour below) creating monsters and NPCs can be time consuming. [url="http://www.enworld.org/forums/showthread.php?p=1351528#post1351528"]Witness this fellow, for example [/url]([i]my players avoid, please[/i]). Sometimes I tart up something and just modify it slightly, but this doesn't always prove to be satsifying, and at higher levels proves more difficult (throwing something that forces a save DC under the mid-20s is usually laughable as a threat to 23rd level characters). In terms of plot, I usually spend a few hours each week considering long term plot points, set pieces and immediate story development. This may include reviewing rules, examining monsters or reading reference material (granite quarry output of Brindinford is....?). Usually, I work from an outline, written or mental, of what has developed in game, with a slight bend towards a meta-plot. However, with the awesome resources available to high level players, trying to plan too far ahead is simply a waste of time. [/QUOTE]
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