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How much range is enough?
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<blockquote data-quote="Nevvur" data-source="post: 7294367" data-attributes="member: 6783882"><p>Agreed with the others. </p><p></p><p>I'm reminded of a discussion I had with a player back when I was running AL Expeditions. He seemed inordinately pleased with his Eldritch Spear/Spellsniper warlock. I informed him no module I was aware of featured combats with ranges where it would be useful. Whether I should have divulged that information is questionable, but it came up during a friendly conversation about optimization, and he was grateful for helping him avoid a trap build.</p><p></p><p>The extent to which extreme range (which I define as in excess of 150 feet) is useful/powerful will depend a lot on how the DM/publisher approaches encounter design. If there's a lot combat in wide open spaces, it's great. However, I think most DMs (and probably players) would find it boring if the majority of encounters occurred in such environments. </p><p></p><p>An aside, I don't think most people choose a longbow over other projectile weapons because of its range. They choose it because it has the highest damage of any ranged weapon besides heavy crossbow, while not constrained by the loading property.</p><p></p><p>In my experience, significant ranges in feet are 10 (auras, reach weapons), 20 (most thrown weapons), 30 (typical creature speed), 60 (typical dash), 90 (spells, and for normally requiring more than 1 round to close the distance on foot). The practical effects of range at points between or in excess of these figures do come up, but not with enough regularity for me to consider significant. Creature speed is an important exception, but varies enough from one creature to the next that the word significant would lose its meaning when applied in this context.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7294367, member: 6783882"] Agreed with the others. I'm reminded of a discussion I had with a player back when I was running AL Expeditions. He seemed inordinately pleased with his Eldritch Spear/Spellsniper warlock. I informed him no module I was aware of featured combats with ranges where it would be useful. Whether I should have divulged that information is questionable, but it came up during a friendly conversation about optimization, and he was grateful for helping him avoid a trap build. The extent to which extreme range (which I define as in excess of 150 feet) is useful/powerful will depend a lot on how the DM/publisher approaches encounter design. If there's a lot combat in wide open spaces, it's great. However, I think most DMs (and probably players) would find it boring if the majority of encounters occurred in such environments. An aside, I don't think most people choose a longbow over other projectile weapons because of its range. They choose it because it has the highest damage of any ranged weapon besides heavy crossbow, while not constrained by the loading property. In my experience, significant ranges in feet are 10 (auras, reach weapons), 20 (most thrown weapons), 30 (typical creature speed), 60 (typical dash), 90 (spells, and for normally requiring more than 1 round to close the distance on foot). The practical effects of range at points between or in excess of these figures do come up, but not with enough regularity for me to consider significant. Creature speed is an important exception, but varies enough from one creature to the next that the word significant would lose its meaning when applied in this context. [/QUOTE]
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