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How much reality do you use?
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<blockquote data-quote="freebfrost" data-source="post: 238772" data-attributes="member: 3713"><p>Well, I am always in favor of adding more reality in my games, with the caveat that it doesn't majorly impact gameplay. If "reality" means I need 65 critical hit tables or a PhD in physics for falling damage, it isn't worth it IMO.</p><p></p><p>That being said, if the character (NOT the player) had knowledge of that cloak's powers, I would have allowed him the chance to use it as described -- maybe asking for a Knowledge(arcana) check or the like to use the powers correctly.</p><p></p><p>As for the arrows falling out, well, that would have made an amusing sight. I definitely would have inquired about how they were secured at the very least. If they were just in an open quiver, well... the player would have to take the time to pick them back up then.</p><p></p><p>Reality adds a lot of.. well.. reality to a game, and can be a good thing.</p></blockquote><p></p>
[QUOTE="freebfrost, post: 238772, member: 3713"] Well, I am always in favor of adding more reality in my games, with the caveat that it doesn't majorly impact gameplay. If "reality" means I need 65 critical hit tables or a PhD in physics for falling damage, it isn't worth it IMO. That being said, if the character (NOT the player) had knowledge of that cloak's powers, I would have allowed him the chance to use it as described -- maybe asking for a Knowledge(arcana) check or the like to use the powers correctly. As for the arrows falling out, well, that would have made an amusing sight. I definitely would have inquired about how they were secured at the very least. If they were just in an open quiver, well... the player would have to take the time to pick them back up then. Reality adds a lot of.. well.. reality to a game, and can be a good thing. [/QUOTE]
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How much reality do you use?
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