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How much risk do parties enjoy?
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3276201" data-attributes="member: 40379"><p>Yeah, what he said!</p><p></p><p>My game world Grymwurld™ got its name from a player who constantly had his buttocks handed to him. “It’s a grim, grim world” he used to say. In 30 years of playing D&D I’ve only met two people who can roll better than myself. Thanks to 3.x with expanded crit ranges, I’ve been killing off characters faster than every before. But in all honesty, they deserved to die. Like Frank’s comments above, I run tactically smart combats and if the party is disorganised, they will pay the price. Oh and there is no raise dead or resurrection in Grymwurld. Healing is vampiric/empathic so it’s quite rare for a cleric to heal the front rankers in the middle of combat.</p><p></p><p>One of my favorite combats was when the heroes entered the Goblin Woods. Little did they know that the goblins had sentries located in tree stands high off the ground and armed with shortbow and 2 bags of arrows. The first goblin scored a critical hit on the witch and sent her negative. You can imagine how the rest of the encounter went….</p><p></p><p>Having  said all that, I actually dislike TPKs and surprise deaths. If the players do their job right there should never be a TPK or near TPK. If there is, then I screwed up (and I have from time to time).</p><p></p><p>As a player I once had a wizard who was killed by the lightning breath of an invisible silent blue dragon.  Was it because the DM was dating an ex-girlfriend of mine or just coincidence? Either way, it was total horse****. Also, I no longer have rooms or hallways of disintegration that was seen from time to time in OD&D.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3276201, member: 40379"] Yeah, what he said! My game world Grymwurld™ got its name from a player who constantly had his buttocks handed to him. “It’s a grim, grim world” he used to say. In 30 years of playing D&D I’ve only met two people who can roll better than myself. Thanks to 3.x with expanded crit ranges, I’ve been killing off characters faster than every before. But in all honesty, they deserved to die. Like Frank’s comments above, I run tactically smart combats and if the party is disorganised, they will pay the price. Oh and there is no raise dead or resurrection in Grymwurld. Healing is vampiric/empathic so it’s quite rare for a cleric to heal the front rankers in the middle of combat. One of my favorite combats was when the heroes entered the Goblin Woods. Little did they know that the goblins had sentries located in tree stands high off the ground and armed with shortbow and 2 bags of arrows. The first goblin scored a critical hit on the witch and sent her negative. You can imagine how the rest of the encounter went…. Having said all that, I actually dislike TPKs and surprise deaths. If the players do their job right there should never be a TPK or near TPK. If there is, then I screwed up (and I have from time to time). As a player I once had a wizard who was killed by the lightning breath of an invisible silent blue dragon. Was it because the DM was dating an ex-girlfriend of mine or just coincidence? Either way, it was total horse****. Also, I no longer have rooms or hallways of disintegration that was seen from time to time in OD&D. [/QUOTE]
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