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How Much Rolemaster in D&D?
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<blockquote data-quote="Malic" data-source="post: 2150562" data-attributes="member: 23799"><p>Geez Nisarg, what's your problem?</p><p></p><p>I haven't noticed anyone saying "and because there are these similarlites between RM and D&D, RM must be better, come and play it!"</p><p></p><p>There are some elements where 3.x seems very similar to RM. Perhaps this is due to mutual influence from another game, convergent design, or whatever. Perhaps there are direct influences, not on Monte's work as he says but on some of the designers.</p><p></p><p>In particular the skills system and the flexibility of character design eg through cross class skills, multiclassing and the lack of class and race specific ceilings (which we always found very illogical) seemed similar to RM when we came over to 3e. The magic system, feats, and lack of juicy critical hits are very different.</p><p></p><p>Without making any attempt to seduce players away from D&D, it is interesting to hear other similarities and links to other games discussed by people who know the systems well.</p><p></p><p>PS. RM has lots of tables and lots of details in character creation, but in terms of mechanics to run the game I definitely don't see it as more complex than 3.x. I would say it was a bit simpler to actually run if anything.</p></blockquote><p></p>
[QUOTE="Malic, post: 2150562, member: 23799"] Geez Nisarg, what's your problem? I haven't noticed anyone saying "and because there are these similarlites between RM and D&D, RM must be better, come and play it!" There are some elements where 3.x seems very similar to RM. Perhaps this is due to mutual influence from another game, convergent design, or whatever. Perhaps there are direct influences, not on Monte's work as he says but on some of the designers. In particular the skills system and the flexibility of character design eg through cross class skills, multiclassing and the lack of class and race specific ceilings (which we always found very illogical) seemed similar to RM when we came over to 3e. The magic system, feats, and lack of juicy critical hits are very different. Without making any attempt to seduce players away from D&D, it is interesting to hear other similarities and links to other games discussed by people who know the systems well. PS. RM has lots of tables and lots of details in character creation, but in terms of mechanics to run the game I definitely don't see it as more complex than 3.x. I would say it was a bit simpler to actually run if anything. [/QUOTE]
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