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General Tabletop Discussion
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How much RP set up should a DM do for players?
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<blockquote data-quote="MNblockhead" data-source="post: 9283543" data-attributes="member: 6796661"><p>I'm all for setting up RP opportunities for the various PCs. But there are two big caveats:</p><p></p><p>1. Share the spot light. If you are going out of the way to give this one player her special moments, make sure you provide similar opportunities for other players. </p><p></p><p>2. I have my limits. I'm only going to do this where I am able and where I'm comfortable. </p><p></p><p>In your example, I'm not sure that I would share sufficient pop references with the player to give her what she is hoping for. I would ask her to brainstorm and e-mail me a list of pop references for movies, books, internet memes, etc. that she is familiar with and enjoys. That would give me something to try to work into the sessions. </p><p></p><p>Another approach is to simply say that I just don't think that I can inject obvious opportunities for Deadpool-style commentary, without it being hamfisted. But maybe encourage her to do the work by giving some mechanical benefit when she comes up with something. I'm not familiar with the system you are playing. In D&D, inspiration is the most obvious metacurrency for something like this. Not sure if Marvel Superheros has an equivalent. You could even draw in other players, asking them to give her ideas. I don't know your players, so I don't know if they would welcome or balk at this idea. </p><p></p><p>Bottom line: while I'm a big believer in providing opportunities for PCs to have their special moments, I reject any responsibility to take on additional burdens to design sessions around bespoke requests. Don't be guilted into doing something you are uncomfortable with or which makes running the game more of a burden or unfun for you.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9283543, member: 6796661"] I'm all for setting up RP opportunities for the various PCs. But there are two big caveats: 1. Share the spot light. If you are going out of the way to give this one player her special moments, make sure you provide similar opportunities for other players. 2. I have my limits. I'm only going to do this where I am able and where I'm comfortable. In your example, I'm not sure that I would share sufficient pop references with the player to give her what she is hoping for. I would ask her to brainstorm and e-mail me a list of pop references for movies, books, internet memes, etc. that she is familiar with and enjoys. That would give me something to try to work into the sessions. Another approach is to simply say that I just don't think that I can inject obvious opportunities for Deadpool-style commentary, without it being hamfisted. But maybe encourage her to do the work by giving some mechanical benefit when she comes up with something. I'm not familiar with the system you are playing. In D&D, inspiration is the most obvious metacurrency for something like this. Not sure if Marvel Superheros has an equivalent. You could even draw in other players, asking them to give her ideas. I don't know your players, so I don't know if they would welcome or balk at this idea. Bottom line: while I'm a big believer in providing opportunities for PCs to have their special moments, I reject any responsibility to take on additional burdens to design sessions around bespoke requests. Don't be guilted into doing something you are uncomfortable with or which makes running the game more of a burden or unfun for you. [/QUOTE]
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